Hi all
So I have been working on terrain textures again, and I am trying to work out how the engine works in this regard.
For example if you look at the mars1 textures that ship with GG and check out the Texture_D and _N created by the engine you can see that it creates a seamless map of each texture regardless of its size and fits it into a 512x512 space. However the Seamless image for each map is anything but seamless though.
The mars1 textures are already seamless and already 512x512, but the Textures created again creates a seamless image for each texture in a 512x512 space. But as said, they are no longer seamless.
So my questions are:
1) how does this actually work in th engine?
2) Are the images being extracted and rejoined or something?
3) should we settle for less detailed images and only make textures 512x512 now?
Thanks for any input
Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.