remove this part (lines 207~215)
if g_Entity[e]['health'] < ai_old_health[e] then
ai_old_health[e] = g_Entity[e]['health']
AIEntityStop(EntObjNo)
ai_soldier_state[e] = "hurtanim"
CharacterControlLimbo(e)
SetAnimationFrames(hurtstart[e],hurtend[e])
PlayAnimation(e)
PlayCharacterSound(e,"onHurt")
end