[video=youtube]https://youtu.be/e6NZT9aY4SQ[/video]
Recent Gameplay footage (New video soon but this is more or less up to date)
Video Dev series playlist
[video=youtube]https://www.youtube.com/watch?v=xwwrbrrWDmU[/video]
Overview
Jinni is a fantasy / Sci-Fi game in development that will fuse elements of FPS / RPG into a world of post-apocalypse where the Jinn, once forced to act in the shadows now rule the fate of the Earth.[img]null[/img] Informed by the ancient past and a hypothetical future, it will feature a tribe system and creative character design, as well as an open ended gameplay mechanic.
An indie game project in the UK, using the GameGuru engine currently By Chris Godber and Harvey Mccauley , two indie game developers based in Manchester, UK.
Progress
Progress is going quite well considering we've been on it for a month or so, we have our core mechanics planned, I'm making good progress on the initial terrain and area design, and have started incorporating more scripts and some basic AI for NPC's etc.. Eventually we hope to make it an ambitious and interesting game that can also offer multiple choice endings, a decent amount of tribe interactions , quest and shop system and custom characters / animations etc. The core story element is tied up with Islamic mythology but placing that into a futuristic setting, so it's quite unique in that respect I think. The video / vlog series has been good to do, as it allows us both to track progress and get feedback and monitor our own progress.
Level Design
In some respects the setting is similiar to Frank Herbert's Dune, and I am trying to design the levels to reflect Dune - a mix of old and new, the arcane and the technological, so far I have developed a map with a village area, a markey, and comms / science areas and mountainous ranges. Diving more into how to make the terrain look really polished and lighting at present. The initial map is about half way done, and we will probably build 2 or 3 of these large areas so it potentially will be quite a large game.
Story
It the dawn of the year 2153 and a new age of ice has descended upon the Earth.
A cataclysmic cybernetic desolation pervades everything -
it is a new dark age as tribal culture and conflicts driven by the age of technology and ancient beliefs fused into one unholy empire of warring sectarian tribes vye for dominance over the dwindling resources of the Earth, all looking for an escape into the expanding mysteries of deepest space, their flags as multifaceted as their tenants of Faith.
All nuance gone, all differences eliminated within each tribe. Each facing the other with a war cry instead of a smile.
The age of Darkness began in the year 2050, when ‘they’ made themselves known to the world, when ‘they’ came out of the shadows and into the light, ‘they’ were The Jinn.
Those born of the flame. The Jinn, whose name is whispered and whose hand guides and controls the destiny of man, always in the shadows and only spoken in tongues between those who would seek to bring them back into the light, and those who would join them in bringing forth an even darker nightmare…
You are a young man stepping forth into the world, to find your jinnī in the harsh and unforgiving world as you step forth into the endless night, you wonder, where will the hand of the Jinn guide you?
Towards the blackest night, and power over the lives of man? or towards a new man and a new and endless freedom?
It is for you to decide, as choices have always guided, in this, the world of man.
Find the Jinn, purge them or join them, save the world or damn it, the choice is yours….
Project tracking
We are also making sure to log progress on Hack n Plan which has sped up the development so far
If you want to follow the games progress on social media we have a facebook page here
https://www.facebook.com/JinniRPG/
and I will be posting about it on my website here
http://www.noirvortex.co.uk/jinni/
Any feedback is sound, I've made a single GameGuru project before ( A satirical 'Kill Stalins' game) so this is mine and Harvey's first 'Big' project if you will to see what the engine is capable of. If we can make this into something decent, we may even port it to Unreal Engine in time.
Screengrabs attached