Product Chat / Quick Question

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PCS
7
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Joined: 7th Jul 2016
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Posted: 17th Sep 2017 13:44
if i save a map on witch i am working, as a fpm, and i send it to someone else to test will all the entities be seen by the next person, or only the entities witch that person has in his GG folders.

The reason why i ask is because i made a new character in the Character creator in GG and when i place the Character and test there was an extra hair piece of the woman just hanging in the air when she moved.


PS. if this is the wrong thread , my apologies , please move it to the correct thread.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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synchromesh
Forum Support
10
Years of Service
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Joined: 24th Jan 2014
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Posted: 17th Sep 2017 15:10
He will only see the entities he owns .. A log file will be generated telling him what Is missing.
He could only see them all in a standalone game but they are encrypted so useless to other users.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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smallg
Community Leader
18
Years of Service
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Joined: 8th Dec 2005
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Posted: 17th Sep 2017 15:22
They also need to be in the same file path.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
DVader
20
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Joined: 28th Jan 2004
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Posted: 17th Sep 2017 15:29
Yes, the map is only a way for GG to load available objects, like a book index. It does not include any models. That's why the map size is pretty small regardless of entity numbers.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
PCS
7
Years of Service
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Joined: 7th Jul 2016
Playing:
Posted: 17th Sep 2017 17:20 Edited at: 17th Sep 2017 17:20
Thanks for the quick respond.
Now i must Still get the hair problem solved.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Jerry Tremble
GameGuru TGC Backer
11
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 17th Sep 2017 20:17
I think the hair thing is a bug with the character creator. I've had that issue before. It was a long time ago and I haven't used it really since (been using fuse). I thought it would've been fixed by now.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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PCS
7
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Joined: 7th Jul 2016
Playing:
Posted: 17th Sep 2017 20:36
@Jerry Tremble , wish i could learn how to get fuse characters in GG. i have it on my pc and have made one or two characters,
but from there i don't know how to animate them or after that, how to get them in GG, so i just have to work with the stock character for now. lol
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Jerry Tremble
GameGuru TGC Backer
11
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 17th Sep 2017 22:23
I use fbx2gg, but it could be done with fragmotion apparently, with much more effort and frustration, lol. Unfortunately, at the current time most fuse models need to be decimated to be usable in gg. Adobe took down their decimator tool. (At least I think they did, they were going to in august. I'll double check). So right now things are kinda at a standstill as far as that goes. I haven't messed with it in a while. Hopefully the fbx import will allow for those higher-poly characters without the need for it. As far as adding gg animations to those when the time comes, I really don't know how to go about doing that.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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