Work In Progress / Gliese 581e

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=VX=Doggy
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Posted: 17th Sep 2017 03:41
Game Title : Gliese 581e

Developer : Stallion Games

Description : Survival style game play, as you are stranded on exoplanet Gliese 581e 20.4 light years away from Earth.
Drawing inspiration from the Mars mission dlc. In very early stages. Working on hud setup, with Thirst , Hunger and Oxygen metered with a working mini map . Is a work in progress and may take on many forms before complete.



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=VX=Doggy
14
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Posted: 18th Sep 2017 05:16
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=VX=Doggy
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Posted: 20th Sep 2017 06:50
Updated with Day Night Cycle, time/date. Trying to keep the hud looking clean.

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SpaceWurm
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Posted: 20th Sep 2017 16:29 Edited at: 27th Jul 2019 10:35
I like the idea of this game. Survival games on a foreign planet are always intriguing.

One thing to consider with your hud setup, the location of your key hud components should lay across the bottom of the hud. The reason I say this is because a hud should be designed to keep your peripheral vision and areas of concern clear of any obstacles. The "suit" was designed to help you survive in a hostile environment and so functionality should flow through efficient design.

I know it's still in early stages. Look forward to see what you come up with!
Duchenkuke
GameGuru VBOTB Developer
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Posted: 20th Sep 2017 17:14
Looks very interesting. Keep it up !
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

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=VX=Doggy
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Posted: 20th Sep 2017 22:17
Thanks for feedback always.
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=VX=Doggy
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Posted: 24th Sep 2017 16:36 Edited at: 24th Sep 2017 16:38
Short clip of Hud in action.. of course the cans of beans wont be there when its finished. :p

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Wolf
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Posted: 27th Sep 2017 10:59
Interesting and clean SF look so far!
=VX=Doggy
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Posted: 29th Sep 2017 04:21
Thanks Wolf
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=VX=Doggy
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Posted: 30th Sep 2017 06:57
Starting on some terrain features, Crystals....

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=VX=Doggy
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Posted: 3rd Oct 2017 01:58
a little scenery by the water :p

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Wolf
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Posted: 3rd Nov 2017 20:25
Nice! Looks a bit like the first level in "the precursors". The HUD is a bit intrusive though.
Honkeyboy
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Posted: 3rd Nov 2017 23:48 Edited at: 3rd Nov 2017 23:51
Love sci fi looking good dude it needs this! just drop it in your skybank :0
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I only smile because i have absolutely no idea whats going on

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warlock12
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Joined: 12th Sep 2016
Location: Argentina
Posted: 4th Nov 2017 18:16
I love the indicators of hunger, thirst and oxygen !!!! They are your work ????? They are great!!!
The game is a serious thing (El juego es una cosa seria)
Mriganka
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Posted: 5th Nov 2017 04:15
I would streamline the meters in the HUD. They cover a lot of the screen. And maybe put in a bit of Gaussian blur for the rest of the HUD.
Bolt Action Gaming
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Posted: 5th Nov 2017 16:03
So overall thoughts:
I like the food/water/hunger indicators and the precept of survival on a foreign planet. It's an under-utilized genre that really could have a good home with Game-Guru. I've thought a lot about doing it myself too.
The minimap is pretty cool too. I really need to take the time to figure out how to add that on my own projects!

Specific thoughts:
I like the skybox you are using, is that custom? Looks good.
Your environmental touches are nice - the crystals and plants look real good together.
Use of stock objects is acceptable but you'll want to modify them slightly in a paint program first to give them a more distinctive touch. Check out some of wolf's work for an example. I personally like to use this method:
http://gamegurureport.blogspot.com/2016/11/old-dog-old-tricks.html

General recommendations:
Unify your palette better. You have a really broad range of very harshly different colors that are kind of rough on the eyes.
The browns and reds and blues and greens are just a bit overwhelming. Try to pick one main color for the hud with a few hues and then one single different color. Example:

The purpose of a HUD is to *NOT* distract from the environment but rather to act as a non-obtrusive overlay which can be quickly parsed out by the human mind/eye. I'd also consider adding an alpha channel to the hunger indicators and reducing their overall width so they don't eat as much of the screen up.

Add some rock fields on your final pass to break up the terrain, if you get a chance. It's fairly barren right now though I realize you're still in the development phase of your map(s).

It looks good though, really. Has real promise and I would like to see it as a completed project.

Good luck!

PCS
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Posted: 10th Nov 2017 11:36
yes , i like your work. its very nice.
Also that mini map i like it a lot. would be nice if it was a standard thing in GameGuru
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Medmatheus
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Posted: 11th Nov 2017 20:16
very nice and original project, keep it going

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