Haha! I was not expecting another review for this. Thank you. I can agree with all of your points but like to reply to some things you mentioned. Here goes:
Quote: "The first level was a nice balance between shooting and platforming, something that I don't see often with GG titles"
Back then I just put that in as a nod to Bugsy but since then I feel that if I am making a 3d game, the player should be able to jump and climb.
Quote: "Overall I think you really sold me on how you design your levels, making me feel like it wasn't so much a Gameguru game looking past the inherent errors the engine comes with."
There are a lot of things I could have designed better myself too. Also note that this is the older x9 version. I hope to have a lot of these errors resolved in future releases.
Quote: "You can claim git gud but if enemies can gnaw my 200HP away in under 10 seconds, there might be something wrong in that department."
git gud scrub!
Haha, no, I think its an inherent flaw with the old AI and how they kind of empty their clips immediately once they lock on to you. First I wanted to force the player to kind of move from cover to cover and take it slow but I noticed that the types who play a lot of online shooters just kinda breezed through not taking too much damage (like bugsy who played the video) while people who play single player shooters, especially modern ones where the player can take a few hits before he has to react had problems getting through the first level alone (I think you fall somewhere in the middle). None of this was communicated to the player, I've done this better in older releases with a similar scope.
For Acythian I want to have better AI with different firing rates and a bit of a learning curve so the player finds out how to tackle the enemies.
The FPS thing is true but I refuse to see that as my fault. I mean its pretty clear that the game looks dated and the only real effects it uses are default DNS shading and 2D decals. You also don't have that many polygons on screen at any given time. I could have removed some detail from the maps but I doubt that even that would have solved much. FPS is often kind of random in GG.
Quote: "Aside from that, the highest settings did make me see some discrepancy in normal map quality. "
Hmm, absolutely yes. Its less the quality of the actual normalmap its more the way X9 GG rendered them with all these glissening little artifacts in them. Some thing outright look like plastic. By now my normalmapdesign is adapted to that but a lot of props in redacted aren't.
Take this screenshot
by avenging eagle where there was no lightsource in one of his tunnel areas. The floor looks like its wet plastic due to howe it renders the NM.
Quote: "The last thing to mention is that after I loaded in level 2 the HUD was empty. Your graphics were there but the Health and Ammo numbers were gone.
The fabled memory issues. For a lot of players level 3 only showed up half =/ Including me. I am glad you could finish the game though and that you found some enjoyment out of it
Next one'll be better