The settings inside SETUP.INI you are after are here:
lightmappingquality=500
lightmappingblurlevel=100
lightmappingsizeterrain=2048
lightmappingsizeentity=1024
lightmappingsmoothangle=45
The best ones to play with for the result you want is lightmappingquality and lightmappingsizeentity as these control the fidelty of the shadow cast and the size of the texture plate you are writing to. For example if you set lightmappingsizeentity to 4096 you will get much higher resolution shadows per polygon in your scene. Be aware that entities with large polygon areas will suffer the most from the lightmapping process.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM