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Work In Progress / Dark Harbour

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Honkeyboy
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Posted: 1st Sep 2017 22:54 Edited at: 20th Oct 2017 18:27
Name : Dark Harbour

Developer : Non Linear Gaming

Storyline : Set in a medieval/Fantasy setting You a young lad who has left the Kingdom of Lindsey to travel north to find fame and fortune and has landed on the shores of Inverness AKA (Dark Harbour ) must now seek out his fortune. This will take him/you from Inverness to Thurso to Stromness and the Island of Hoy and .....

Objectives : This is a virtually a non combat game using real place names, and some not so real using crafting, puzzles and interactive elements instead of the usual combat. I have used uniquely named Inns all with thier own signs to aquire (rumours) which give clues to the areas in which to start quests. still alot to do and the ai is playing up terribly (as we know) so will keep building and posting while it gets sorted

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I only smile because i have absolutely no idea whats going on

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granada
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Posted: 1st Sep 2017 23:00
Good luck with this Honkeyboy,you are a game making machine .

Dave
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Honkeyboy
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Posted: 1st Sep 2017 23:11 Edited at: 1st Sep 2017 23:28
Thanks Dave you know me m8 i dont give up that easliy I'm still working on the others but for the life of me i cannot get "A Tall Story" to work correctly now and that was my first and the only medieval game i did ....so back to the drawing board, I'm suffering with the Ai atm just not doing what it should but from what i have been reading I'm not alone on that one so I'll plug on with the building side and go back to that when Lee's had chance to look at it. But this ones not really a combat game it will have some slight elemements but is not the idea for the game as this one was really going to be my multiplayer game i have just adapted it for a nice forage collect and build items type game which i have alot of the scripting ready for just have to see where it goes now.
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
=VX=Doggy
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Posted: 2nd Sep 2017 01:35
Looks good Honkey
Honkeyboy
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Posted: 2nd Sep 2017 10:58 Edited at: 2nd Sep 2017 11:04
Thanks VX here's the Inn's so far "The Drunken Duck", " The Forester", "The Fox", "The Pickled Newt", "The Raven" and "The Robin Hood"




And the Inn's interior which has a little cellar sub quest p.s the doors are locked in game and need keys

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science boy
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Posted: 5th Oct 2017 11:49
the inn seems to fold time and space, or distorts mass. think, tardis! the outside inn is the quick walk around the inside area is huge, just a thought, but love the music
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Honkeyboy
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Posted: 5th Oct 2017 19:12
lol yeah does abit m8 still needs some playing about with i could always resize the exterior to make it look bigger
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and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
Honkeyboy
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Posted: 12th Oct 2017 22:14 Edited at: 12th Oct 2017 22:58
A little bit of a change with Dark Habour as i killed the last level and have had to remake as i was doing so i formulated a new idea (O O) heh

Here's The New Dark Harbour based around 2 maps the main Dark Harbour map and the sewers i say its based around 2 maps but there is actually 12, 6 exact copies of each of the two this solves the player start marker issue as by doing this each map has the start marker in a different place so e.g if you enter the sewer at the church and come out at the harbour you arrive outside the sewer grill at the harbour and everything is exactly the same! yay

At present there is 100+ populated enterable/rob-able buildings, 3 Inns, blacksmith's, boyer's and Herbalists, a few general stores, market place, 3 guild halls, a garrison, port and Castle. The intention of this is going towards a Thief type game with hopefully 2 factions and 3 learnable skills/spells (upgradeable) per faction (toying with this) the thief/assassin faction and the Knight/merc faction each with a heal, a damage spell (adapted fireball) and for the thief/assassin a shroud basically making him invisible for a set amount of time for the Knight a shield.

The game objective: You take assaination missions or gain keys to houses and enter them and steal everything lol

For the knights hunt down thieves, lots of ideas for this and later on after i get the AI in etc lots of my favourate scripting to do :/ but at least i have only 2 maps to work on so i can concentrate on getting them right and of course very little in the way of loading screens

Anyways... heres the new Walkaround was 25gb when i recorded this 2 hours to upload to you tube and doesnt even show half of it Enjoy

Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
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and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
Honkeyboy
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Posted: 15th Oct 2017 22:21 Edited at: 15th Oct 2017 22:59
Dark Harbour port : Well its coming along nicely Oh firstly a big Thank you to Belidos for the stables and workshops (cheers m8 they fit in nicely and are very nice models)
Ok whats new : well I've added snowy/icey sprinkles to all the terrian port, outpost and city.
All port housing second floors have funiture and chests.
All port housing now has numbered signs (this is for when you assassinate someone and they drop a key that will corrispond to a house number so you can rob it for goodies
More furniture added to all other port structures e.g blacksmith, herbalist, Bowyer Barracks and workshops
Added decal to Royal housing doors so you know its good pickings if it doesnt have the crest it probebly isnt worth getting a bounty on your head for!
Ive started the city second floor housing but theres a hundred of them so that'll take some time to decorate.
Removed animated gates from the city/port entrances and added Sula's spiked gate
Righty quick rundown on the video walkthrough
You arrive at the port then through the port gates onto the stables and first workshop, then to the first of 5 sewer entrances, in through the main gate and then the first Inn, then to the Herbalist shop, through the next gate past the first Barracks and onto the Bowyer's shop, through the next set of gates and past the next Barracks and onto the Blacksmiths shop, last set of gates and Past the royal offices and the workshop, oh i check out the housing in between so you can see the numbering system and neally completed funishings of the housing. Phew
Next: after the housing has been finished (decorating) i'll be adding lights and AI fingers crossed on the FPS its holding up ok atm
Im kinda doing the vids in sections atm as they are stupidly big lol this one rolled out at 10gb reduced down to 800 meg upload for youtube so might have to change to screenies and maybe do a big final one :/
Oh p.s anyone found a nice way to encypt scripts yet (That works)?
Anyways.....
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
GraPhiX
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Posted: 17th Oct 2017 19:45
very nice Honkeyboy the music is very soothing
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Honkeyboy
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Posted: 17th Oct 2017 22:46 Edited at: 17th Oct 2017 22:51
Thanks Graphix been hard at this one (had a few mad fps drop issues on adding building 100 ish so had to recalculate and rebuild so not so many 4 story buildings in the rich area (High Street) good pickings here so ive reduced the total amount of buildings , made a few more hiding places and hopfully will make the guards more active in that area (actually the music is a placeholder atm want to better that) I have 8 buildings left to decorate (apart from some little bits and bats) then im on to the interative part, then lighting then AI. Hopefully i can get this done for xmas and let all you guys have a bash
P.s gonna back it all up when the map is complete to maybe use as multiplayer
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
Honkeyboy
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Posted: 20th Oct 2017 13:39 Edited at: 20th Oct 2017 18:31
Just started the crafting scripts for Dark Harbour and they are working quite well (im garbage at AI scripting but i can do these) lol Ive started with fletching this I'm maybe going to break down onto 4 tables for each part of the arrow and the final product atm it just crafts the final 10 arrows. Then potions and spells i hope most of the items used you can collect around the countryside but you'll get item drops from kills as well
anyways here's the neally completed script set well the weapons part is done just the potions and spell side to do
Edit completed the dagger as well:

and the crafting inventory screen so far

Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on

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granada
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Posted: 21st Oct 2017 22:33 Edited at: 21st Oct 2017 22:33
Progressing fast on this,allways great fun looking at the progress on your work.

Dave
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Wolf
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Posted: 22nd Oct 2017 13:42
Very interesting thing you got going on here Honkster!

Here is a hint that might be useful: You'll get better visual results if you give all fire and torch lit areas a slight orange tint rather than sickly yellow

Honkeyboy
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Posted: 22nd Oct 2017 23:43 Edited at: 23rd Oct 2017 00:01
Thanks Wolf you mean the lights or the fire? took the lighting off the fires atm as it was bleeding through the walls
and thanks Dave yeah its coming along hopefully i'll have it playable for you guys to have a go at before Christmas
oh btw i made some free snowy assets drifts etc here: https://forum.game-guru.com/thread/218800 which i'll be adding to the map they match the ice terrian well might be of use to some of you
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on

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