Thanks for the video, i'll check it out tonight.
I have to admit i haven't a clue about PBR, i've tried to learn about it but it confuses me a bit, not so much what it is or how to do it, the fact that there's so many variations, and it all depends on what you are using it for is why i get confused.
For example a Unity PBR work flow when using substance painter contains if i remember right 3 textures with an optional fourth, but an unreal work flow in substance painter contains 5 texture with a few optional, added to that for each of the different texture types in PBR there are different naming conventions depending on what you're using it in, they're the same textures but they're called something different (something like a metallic texture can be called shine, or reflection etc.)
I can never remember which is which. So i'll be holding off learning PBR until it's confirmed which textures and what naming format Lee will be using for GameGuru so i don't bog myself down with learning things that won't be usable here
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.
Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.
Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.