There is a little more to it then simply plopping down a texture on an entity and your done.Definitely need to start off with the model, you can do a hires model with all the details and such and bake that to create a basic AO map, which you can then convert to a normal map.Some instances you can go right ahead and create a normal for the model
I would start of with creating a colour ID map and detailed normal, after which you can work you way from there, definitely need to do a bit more if you have any intention of selling on the store.
https://www.tgcstore.net/product/29475
Take this for example , all of it was done with normals first, it has grime and dust on it, bolts, and edge joints, took a better part of 6 months to come to grips with texture painting app and normals, you just got the software I would hold off any ambitions of selling on the store until such time you have gained some experience especially with painting normals as that is the single biggest advantage you can gain with any low poly model is learning to paint normals, it is also the reason I skipped on substance painter, and went with photoshop and plugins, far, far more control and can paint normals in the same software suite, photoshop just handles miles better then substance, to be honest substance painter can be unstable at times as well.
Definitely keep at it, will take a decent while to get to grips with it.
Win7 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram