Bug Reports / Model Animation

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SirDrake
Reviewed GameGuru on Steam
6
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Joined: 8th May 2017
Location: Nova Scotia, Canada
Posted: 25th Aug 2017 20:02
Not sure if this should have been sent to "Third Party Tools" as I used FragMOTION to make my items. It was in Game Guru that things went south. I've created some cartoon carrots with animation, one rotates in place and the other rotates and bobs up and down, similar to cartoon coin. After placing them on ground, in entity mode, I flew in for a close look and the animation was working as wanted. I then used Test Mode and discovered they had no animation when in a game. Is this a bug or did I make an error someplace. See attached files.

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Pirate Myke
Forum Support
13
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 26th Aug 2017 04:11
The problem lies in the fpe file.
You have
defaultstatic = 1

Should be
defaultstatic = 0

There are no bones in your stuff, so the shader will be fine.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

SirDrake
Reviewed GameGuru on Steam
6
Years of Service
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Joined: 8th May 2017
Location: Nova Scotia, Canada
Posted: 26th Aug 2017 04:35
It's always the little things isn't it. Changed defaultstatic to 0, and sure enough they animate. Only one problem, they sink into the ground and disappear!
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SirDrake
Reviewed GameGuru on Steam
6
Years of Service
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Joined: 8th May 2017
Location: Nova Scotia, Canada
Posted: 26th Aug 2017 07:27
Am I bad! The problem with sinking into the ground was my fault. Error in LUA! Forgot about the different LUA till after posting. Many thanks for the assist!
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 26th Aug 2017 09:33
Try setting isimmobile = 1 as well.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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