Hello,
If you were to use SaveGame() at any point in a script, what slot would it save to?
Would it even save to a slot?
I was hoping that I could tie in a SaveGame() in one script and just tie in my own LoadGame() at a title screen or in-game without it NEEDING slots
from the GG menus.
I plan to remove them and wanted only 1 save "slot" that the player would not see. But rather it just be in the void to be called for from LoadGame() ' LoadGame '