Scripts / Trigger Save

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Nevin
9
Years of Service
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Joined: 19th May 2015
Location: U.S.A
Posted: 24th Aug 2017 01:14
Hello,

If you were to use SaveGame() at any point in a script, what slot would it save to?

Would it even save to a slot?

I was hoping that I could tie in a SaveGame() in one script and just tie in my own LoadGame() at a title screen or in-game without it NEEDING slots
from the GG menus.

I plan to remove them and wanted only 1 save "slot" that the player would not see. But rather it just be in the void to be called for from LoadGame() ' LoadGame '
Nevin
9
Years of Service
User Offline
Joined: 19th May 2015
Location: U.S.A
Posted: 24th Aug 2017 01:30
I see this bit in global..

else
RestoreGameFromSlot(0)

So slot0 is the void. I am assuming if you don't define a slot it would be slot0 and SaveGame() / LoadGame() would mean your using slot0.

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