Quote: " I'm having a lot of fun!"
I'll bet you are! There is more and more content coming out, and developers are creating better experiences. When I got the OR DK1, there was nothing more than a few simple demos available, but one could see the potential of it. When the CV1 came out, there still was literally nothing but demos initially, but it was a world apart visually from the original. Now, it's beginning to get interesting. I haven't used it in a month or so, but Robo Recall for me is just a blast (pun intended). While still technically a demo, it is really a great VR experience, and just a taste of what's to come. NVidia's carnival simulation is also fun (also a demo, somehow I can't remember the actual name; funhouse? ). I don't know if those work with the Vive, but are worth checking out if they do. I would like to see more people around here pushing for VR (I know it will come, eventually). People are offset by the cost not only of the headset, no matter which you buy into, but also of the required PC components required to experience it. I get that, but like any other technology, costs will come down. Like anything (GG as well) it's a matter of time. In the meantime, I'm actually working on a VR project in UE4. Easy to implement there already!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.