Virtual Reality / HTC VIVE wait or buy...

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gd
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Posted: 23rd Aug 2017 00:52 Edited at: 23rd Aug 2017 01:05
Hi all, you may of noticed the HTC VIVE is now reduced to £599 on steam. This is due to a new release of the VIVE sometime this year... we hope.

Do you buy the NOW reduced HTC VIVE at the better price of £599 + Accessories or wait a while for the new launch of the standalone wander VIVE. I love the idea of no leads, but will it be supported with up and coming games and Game Guru? Will we have to wait a few years for support?

I guess time will tell. I wonder which one will best suit your needs.

What do you guys think???

gd - Ed.
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Jerry Tremble
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Posted: 27th Aug 2017 14:03
I think I would wait for the wireless one. Depends on price, of course. I looked at that link and it says no phone or PC? I read that Oculus is making a cordless one, too, but I assumed it would still need a PC. (OR on sale for $399 including controllers right now) I have a CV1 and the cords can be a hassle, especially when recalling robots.
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DVader
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Posted: 5th Sep 2017 21:31
Personally, after seeing the sort of games they are making, I wouldn't touch either for anywhere near that price. Virtual Reality headsets are so overpriced. Particularly as you need a really fast and powerful PC as well. Even Skyrim looks awful for VR. The only games with any promise that I have seen to date, are driving ones. I believe you can use them with drones as well, but again another expensive hobby there.

Of course it's down to your pocket and desire for one. If they are releasing a new version I would still wait myself.

Quote: "but will it be supported with up and coming games and Game Guru?"


I can't see it being any different to a normal corded one, apart from it will need to be charged, which could be annoying. I don't see support being an issue, at least with existing games. HTC would be crazy to release a new version which isn't backwards compatible. As for Game Guru supporting it, possibly, but I wouldn't expect anything soon. I would imagine that the user base of GG has a tiny fraction of Vive or Rift owners
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Posted: 5th Sep 2017 21:32
I would wait, but I would love to see GG take this seriously on in the DX11 version not just in App Game Kit. The potential and possibilities would be absolutely amazing! Imagine if it would seriously work in multi-player mode. Solid gold.
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lotgd
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Posted: 17th Oct 2017 19:25
I bought it recently (used) because I think the launch price will be very high of the new vr. Wait until January if something comes out, or how do you use it for a few months or at auction. 500 euro spent really well! I'm having a lot of fun!

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Jerry Tremble
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Posted: 21st Oct 2017 02:59
Quote: " I'm having a lot of fun!"


I'll bet you are! There is more and more content coming out, and developers are creating better experiences. When I got the OR DK1, there was nothing more than a few simple demos available, but one could see the potential of it. When the CV1 came out, there still was literally nothing but demos initially, but it was a world apart visually from the original. Now, it's beginning to get interesting. I haven't used it in a month or so, but Robo Recall for me is just a blast (pun intended). While still technically a demo, it is really a great VR experience, and just a taste of what's to come. NVidia's carnival simulation is also fun (also a demo, somehow I can't remember the actual name; funhouse? ). I don't know if those work with the Vive, but are worth checking out if they do. I would like to see more people around here pushing for VR (I know it will come, eventually). People are offset by the cost not only of the headset, no matter which you buy into, but also of the required PC components required to experience it. I get that, but like any other technology, costs will come down. Like anything (GG as well) it's a matter of time. In the meantime, I'm actually working on a VR project in UE4. Easy to implement there already!
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lotgd
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Posted: 21st Oct 2017 09:42
AAA games are coming out, arizona sunshine, Doom vfr, Sarious Sam and others

There are also free free games that are really fabulous, like REC ROOM, playing everyday.

They are now also producing an "8k viewer" compatible with vive and oculus at the price of 500 euros.
https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset

I think 2018 will be the good year to develop some VR game.

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Jerry Tremble
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Posted: 22nd Oct 2017 02:46
Quote: "AAA games are coming out, arizona sunshine, Doom vfr, Sarious Sam and others"


I almost bought Arizona Sunshine about a month ago or so. (I live in Arizona, and I like the walking dead, lol) I'll probably pick it up in a couple weeks. I agree with you, this next year would be a great time to develop/release a VR game, while people are just getting their feet wet with it, both from the development side and the end-user side. I have an idea that will take some time to develop (I have a regular job/career), and I'm using UE4 for it. I see at least 3 years for it. I just hope nobody beats me to it!
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smallg
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Posted: 22nd Oct 2017 09:39
The Pimax 8k is really just 2x 4k displays and a scaled output, not much different to what you get visually from the existing VR headsets but it is bigger (due to literally being 2 displays) so you get better FOV.
Not that it isn't a good device, just think they should be more honest about their product (though of course this is the way to get sales).

The "real" 8k device is called a pro and will need 2x graphics cards in sli to work so certainly won't be cheap unless you already have a very powerful PC already (and this version is not available anytime soon).
lua guide for GG
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Jerry Tremble
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Posted: 22nd Oct 2017 14:44
I'm not backing any more kickstarter projects, at least any time soon. I backed the PrioVR (It's been about 3 years) and I still haven't received it. They have been available to the public for over a year now. I feel I was ripped off, and they never respond or update their kickstarter forum. I'm not alone, either.
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Jerry Tremble
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Posted: 24th Oct 2017 00:57
I grabbed Arizona Sunshine yesterday. I made one major mistake, though. I calibrated the touch controllers while sitting down, but played standing up. Couldn't hit the broad side of a barn now. Wasted almost all the ammo getting to the bridge, lol. I had 2 bullets left when I stopped. There are zombies on that bridge! I'm debating whether to start over and recalibrate, or die a certain on the bridge and start over from there, lol.
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lotgd
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Posted: 25th Oct 2017 20:46
I played without calibration and I had some problems.
The next match I try to calibrate myself as well.

Very nice, as a first impact I liked it, but I'm afraid of zombies

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Jerry Tremble
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Posted: 26th Oct 2017 01:44
Quote: "Very nice, as a first impact I liked it, but I'm afraid of zombies "


Me, too, lol!
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Belidos
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Posted: 7th Nov 2017 11:15 Edited at: 7th Nov 2017 11:16
Quote: "Personally, after seeing the sort of games they are making, I wouldn't touch either for anywhere near that price. Virtual Reality headsets are so overpriced. Particularly as you need a really fast and powerful PC as well. Even Skyrim looks awful for VR. The only games with any promise that I have seen to date, are driving ones. I believe you can use them with drones as well, but again another expensive hobby there.

Of course it's down to your pocket and desire for one. If they are releasing a new version I would still wait myself."


Totally agree, personally i've tried most of the ones on he market at the moment, and to be honest, i won't be buying one any time soon, there's absolutely no value for money in them, they don't really feel any much better than the VR headset that were in arcades in the 90's, yes the graphics is better, but they still all feel as clumsy and eye straining as they did decades ago. I certainly won't be buying any of them unless they drastically improve, or they start selling them at a reasonable price, say the price of an elite gamepad or something.

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smallg
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Posted: 8th Nov 2017 11:25 Edited at: 8th Nov 2017 11:31
Kinda accidentally won a vive on eBay and after playing with it for a few days I have to say the experience is great fun :p

My biggest complaint with it is that it can feel like wearing scuba mask, if they could make it feel more like our normal vision then it would be pretty much perfect.

It really depends on the game though, some look or feel horrible (pixel density really shows or turning is jittery) while others offer an experience that just can't be matched by normal games (super hot is amazing to play) and games with great graphics truly look amazing (alien isolation is stunning).

It's just far more important to play a well made game compared to a poorly designed game (and it can be quite hard to tell which is which right now as the market is still very new so reviews and prices are all over the place).

Its certainly going to be an expensive adventure as the games are generally short and expensive (compared with other steam stuff but not compared to brand new AAA titles).

Room scale was the biggest worry for me as I have a pretty compact room with sloping roofs (as I have an attic room) but with a mod to move my virtual play space around (open vr advanced) I found it's not really an issue as long as I don't get carried away and forget to watch for walls etc I can play perfectly fine.

Wires were the other issue but with some simple DIY I don't event notice them, I even built myself a neat cable pulley system using those stretchy key chain things to hold the headset wires above my head while I play but still have the freedom to pull on and stretch the wires.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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fadot
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Posted: 9th Nov 2017 08:09
Does anyone play in the world of tanks? I want to buy an account from this game, I see that there are www.gamestore.live/wot-accounts several sold here, maybe someone has other offers?
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