Product Chat / Can we Change Skybox in Game?

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Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 7th Aug 2017 20:23
Is it possible yet to change the Skybox in game via LUA? Or has this not been implemented "yet"? I've finalized my night and day cycle system but am only limited by the Skybox.

Im expecting the usual answer of no. But feel its worth asking in case im wrong.
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i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 7th Aug 2017 23:48
The answer is no for now, but once graphic overhaul is out the door, I think we can come up with a few LUA commands to take control of the skybox texture and geometry (and shader constant pass-in values)
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Teabone
Forum Support
18
Years of Service
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Joined: 8th Jun 2006
Location: Earth
Posted: 8th Aug 2017 01:24
That would be really cool. For today I'm playing around with a series of skyboxes as entities on the map; with no collisions and always follows the player via LUA. With the hide and show options to swap between depending on the time of the day. Its crud but might be useful until then.
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i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960

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