Quote: " Tha main reason I don't use blender,to many buttons. "
I would hardly call it too many buttons, it seems that way when you type it out like I did. But really it's intuitive and easy to understand. Fro example moving something.
press G then the direction(x,y,z) then how far you want to move it, then press enter to confirm
So in my example above ([G] [X] [5] [1] [2] [enter]) would move it 512 pixels in the X direction. It's as simple as that, and way easier and more accurate than trying to move it with the cursor and using menus for commands, I can pretty much model one handed while eating my lunch with the other hand because of Blenders shortcuts.
Plus, all the shortcut keys, in my eyes, aren't a reason not to use blender, as everything you can do via shortcut keys can be done via menus too just like other software (you can even set its controls to mirror 3DS Max or Maya), it's just that most of the tutorials out there tend to teach the shortcuts because they're just easier and quicker to use.
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