Can't see why not if you script the player speed rather than rely on the editors built in options. Still, it would make sense if GG saved things like this and actually set them properly for each level in a standalone. Just goes to show how complicated making a game maker like this is when it comes down to getting everything working 100%.
There are many new commands now, so many it puts me off even starting to go through them. Not much explanation of them either so the global file is less useful than it was in places.
ControlDynamicCharacterController: ControlDynamicCharacterController(iObj, -- controls the physics capsule of the player
fAngleY
fAngleX
fSpeed
fJump
fDucking
fPushAngle
fPushForce
fThrustUpwards )
I imagine you can alter fSpeed to change your players speed on the fly, but as said, not tried it at all. There are also several other speed related commands by the looks. I haven't really used GG much at all this year and so have fell behind on additional scripting stuff. I imagine it will be fairly easy when you find the command needed
I think Lee should go through a lot of this new stuff and give some brief explanations/examples of all the new lua stuff he has put in, rather than relying on the community to work it all out for themselves. Nothing huge just quick descriptions of the new stuff and if not totally obvious, their usage.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.