These are valid animation calls for weapons:
select = 303,311
idle = 10,60
move = 116,156
;run = 209,249
melee start = 347,353
melee end = 354,370
;fire = 525,531
start fire = 525,527
end fire = 528,531
;last fire = 534,543
last start fire = 534,536
last end fire = 537,543
reload = 420,463
putaway = 314,322
empty select = 325,333
empty idle = 63,113
empty move = 160,200
empty run = 253,293
empty melee start = 380,386
empty melee end = 387,403
empty reload = 470,519
empty putaway = 336,343
zoomto = 546,550
zoom idle = 625,685
zoom move = 581,621
zoom start fire = 555,556
zoom end fire = 557,561
;zoom last fire = 564,570
zoom last start fire = 564,565
zoom last end fire = 566,570
zoomfrom = 688,692
empty zoomto = 695,699
empty zoom idle = 754,814
empty zoom move = 710,750
empty zoomfrom = 817,821
dryfire = 824,830
zoom dryfire = 701,707
fix jam = 834,859
altto = 865,908
altfrom = 911,954
empty altto = 965,1008
empty altfrom = 1011,1054
alt select = 1403,1411
alt idle = 1110,1160
alt move = 1216,1256
;alt run = 1309,1349
alt melee start = 1447,1453
alt melee end = 1454,1470
;alt fire = 1625,1631
alt start fire = 1625,1627
alt end fire = 1628,1631
;alt last fire = 1634,1643
alt last start fire = 1634,1636
alt last end fire = 1637,1643
alt reload = 1520,1563
alt putaway = 1414,1422
alt empty select = 1425,1433
alt empty idle = 1163,1213
alt empty move = 1260,1300
alt empty run = 1353,1393
alt empty melee start = 1480,1486
alt empty melee end = 1487,1503
alt empty reload = 1570,1619
alt empty putaway = 1436,1443
alt zoomto = 1646,1650
alt zoom idle = 1725,1785
alt zoom move = 1681,1621
alt zoom start fire = 1655,1656
alt zoom end fire = 1657,1661
;alt zoom last fire = 1664,1670
alt zoom last start fire = 1664,1665
alt zoom last end fire = 1666,1670
alt zoomfrom = 1788,1792
alt empty zoomto = 1795,1799
alt zoom dryfire = 1801,1807
alt empty zoom idle = 1854,1914
alt empty zoom move = 1810,1850
alt empty zoomfrom = 1917,1921
alt dryfire = 1924,1930
alt fix jam = 1934,1959
The frame ranges would have to be animated. You would have to use an alt mod right now to access these. The weapons system is still hard coded, so a question to Lee may be in order.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.