I have a sprite which displays ok in 1920x1080 using pastesprite, but when I work on my laptop and run at 1280x720 the sprite is NOT scaled automatically and is not displayed only part of it is shown the rest is off screen.
Is there anyway that GG can detect resolution and scale sprite correctly. ?
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.