I tried this script i found in a another post:
function rclick_view_init(e)
imgLoc2 = LoadImage("scriptbank\\menu\\cursor.png")
Loc_Sprite2 = CreateSprite ( imgLoc2 )
SetSpritePosition(Loc_Sprite2,-1000,-1000)
end
function rclick_view_main(e)
if g_MouseClick == 1 or g_MouseClick == 0 or g_MouseClick == 3 then
ActivateMouse()
SetSpritePosition ( Loc_Sprite2 , g_MouseX , g_MouseY )
elseif g_MouseClick == 2 then
DeactivateMouse()
end
end
This worked well in both 1st and 3rd person. I hope you or somebody else manage to figure out how to deactivate the mouse completly for the 3rd person, its crucial for making 2,5d platformers.
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