below is a link to the work I have done on waterfalls there are two threads one listed to me and one listed to preben
I use the dust decal for the spray. it needs to have color revised using pain.net
after I place the dust decal I the scale it lengthwise to cover the base of the falls. yes you are using to many..
I also use the smoke decal and the medium spray decal
there are a several videos of my work in the threads
there are at this time no reflections working in entity_water.fx. peben says later for that after implementation of direct x11
https://forum.game-guru.com/thread/218327#msg2582553
Only a suggestion, but you might consider posting in the 3rd party model/media chat board that's where I had to move my waterfall work per direction..
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