3rd Party Models/Media Chat / OK show me waterfall's......

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ShN33Ky
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Posted: 25th Jul 2017 01:18
I would like to "round"-off the waterfall edge's at the top?

Am I using to many dust-puff's decals?

Need more reflection in the water?

I'll take anything I can get I'm on a mission!!!!!...ty
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m2design
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Posted: 25th Jul 2017 01:34 Edited at: 25th Jul 2017 01:53
below is a link to the work I have done on waterfalls there are two threads one listed to me and one listed to preben
I use the dust decal for the spray. it needs to have color revised using pain.net
after I place the dust decal I the scale it lengthwise to cover the base of the falls. yes you are using to many..
I also use the smoke decal and the medium spray decal
there are a several videos of my work in the threads
there are at this time no reflections working in entity_water.fx. peben says later for that after implementation of direct x11

https://forum.game-guru.com/thread/218327#msg2582553

Only a suggestion, but you might consider posting in the 3rd party model/media chat board that's where I had to move my waterfall work per direction..

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ShN33Ky
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Posted: 25th Jul 2017 01:52
That's awesome work you got there......when I scale the decals sometimes I get a crash! I will try thank you...

I have several water scripts can anybody tell me a good "Float" template???
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3com
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Posted: 25th Jul 2017 13:49
There are Devcore decals in Free models forum, there should be a Decal3, it contains some decals named water1/3, these decals goes nice to get the effect you are looking for.
Some rock here and there, foliage and so on, might help to get the forest ambience.

If you are modeling the waterfalls, a bit noise might help to get non uniformed water. just some ideas.

About the float script no sure if I get the point, are you talking about "floating platform" for instance? if so, Smallg has something about in their main thread.

3com

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ShN33Ky
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Posted: 25th Jul 2017 14:57
Thanks 3com I will look for those water scripts.....

in most water scripts I see float1,2,3,4 etc.....used for water texture and color/tint! I have found some good combinations in the stock water_basic script!
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Teabone
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Posted: 25th Jul 2017 15:04
I suggest throwing in a couple boulders and rocks. It will also help with the stretched textures you have going on with the cliffs.
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Wolf
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Posted: 25th Jul 2017 16:17
What you need are some ripple effects on the water, my man!

Here is a video of a water effect I had going on previously, sourcing off Bond1's shader.

I had this going on in UDK. It has more foam and fog added to it.

Lafette is doing some great GG pioneer work too. Check out his YT channel.

I'm currently also working on a waterfall in GG for Shavra. Maybe you got some inspiration from this



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ShN33Ky
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Posted: 31st Aug 2017 22:44
ok....check it out!

thanks to all for your help!


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Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

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granada
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Posted: 31st Aug 2017 23:03
That scene looks good ,but you need to get closer to the waterfalls so we can see better.love the look though.i am on my phone so I'm probably not getting the best view.

Dave
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ShN33Ky
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Posted: 2nd Sep 2017 01:53
Ok try this.....now transparent water and FOV pumped -Up!...


hope this works for you all phone people!


Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor

Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

sHn33Ky

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