Scripts / Pinball?....PinBall Physics

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ShN33Ky
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Posted: 18th Jul 2017 20:10
Just wondering if anybody's done anything pinball like! rolling/bouncing/flipper's etc etc etc ....

Please share anything related

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sHn33Ky
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Posted: 19th Jul 2017 00:51
I'm sure its very possible since the physics system isnt that bad. I'd imagine you could do even more stuff like this in it:



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ShN33Ky
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Posted: 19th Jul 2017 02:18
inspiring to say the least....
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Posted: 19th Jul 2017 02:48 Edited at: 19th Jul 2017 15:06
So this is potentially do-able



You'll just have to figure out the scripting towards paddles and such and launchers. Which are basically just moving objects based on key presses. Also will have to figure out how physical force commands work. I'm quite new to them. With the balls and barrels test, they didn't work at first because of the weight and friction was set by default too high. In this test I have both weight and friction levels set to 1 instead of the default 100 or more. You can play around with these to maybe get more desirable results. As you can see at the end of the video... if the friction is set to 1 the ball just keeps rolling.

You've given me some ideas... and it looks like all of the Fallout 4 in-game games are completely do-able. For a pinball sort of game I think you'll have to create objects that have scripts detecting for if the ball is at a very close proximity to determine if they have been hit. So they can flash, play sounds and give points. Very creative of you to ask about this time of mechanic!
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smallg
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Posted: 19th Jul 2017 11:36
Quote: "Also will have to figure out how physical force commands work"

there are physics force commands in GG? that's news to me or are you referring to MoveForward() etc? they don't really apply a physical force, just obey the physical world for collision (compared to SetPosition() ).

pinball is probably not possible with the control on the physics we have as you would need bounces and/or more control on the angle (angle doesnt get updated by a rotation caused by a physics movement) etc - though it can be done with a completely written code i imagine now we have raycasts it should be possible.

lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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