Teabone: There is a good chance that the DX11 upgrade will fix this, as Lee HAS to change the mipmapping code to fit DX11 , so i hope this will also change the terrain _N mipmap problem
Its 42: This is another shadow bug i seen before , and again the shadow code is going to change, and the DX11 upgrade could fix this.
If you look at your pines you see that they have no shadows , normally the shadows is faded slowly away when you reach the last shadow cascade , somehow it dont always do this , i assume the last cascade distance is not (always) set correctly in the shaders, but again this is also going to change in the upgrade , so lets wait and see
best regards Preben Eriksen,