I made a level that was a bit big. So big in fact that the lightmapper kept incorrectly lightmapping objects. On pre-bake in test game, I had plenty of missing entities, black grass, and my character creator models were simply a floating head and a weapon. I decided to chop the map in 2. The first part works fine; I deleted most of the entities in the second half of the level and everything returned to normal (all objects lightmapped, grass and characters rendered properly). Now I'm making part 2, the second half of the level, and deleting the objects from the first half to improve framerates. But it continually crashes from the 'Initialising physics' part of the test game screen back the editor. The MapEditor log always seems to fail at this line:
179250 : begin loading LMO files S:0MB V: (1333,1236)
I normally try and puzzle this sort of stuff out but I don't know what I'm doing wrong. Figured if I post now, I might get a reply by August
AE