Product Chat / anti aliasing

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Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 11th Jul 2017 19:55 Edited at: 12th Jul 2017 23:18
Can this be turned on and off, if so how? I can't seem to find a way.

..

also, is there any way of making the "invisible wall" in the scenery folder not display as a solid black wall in the map editor, can it be made slightly transparent?
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
25-WATTS
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Joined: 23rd Feb 2016
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Posted: 11th Jul 2017 22:31
Have a look in folder effectbank/reloaded find the setting.fx file

you should then find

#define FXAA // PE: enable / disable FXAA

change to

//#define FXAA // PE: enable / disable FXAA

should then be turned off.

AA only active with Bloom.

Like the idea of invisible wall being slightly transparent but can't help you with it.

hope this is of some help.
PM
cybernescence
GameGuru Master
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 11th Jul 2017 23:23
Quote: "is there any way of making the "invisible wall" in the scenery folder not display as a solid black wall in the map editor, can it be made slightly transparent?"


Can change the diffuse (example attached) as it is the script that is preventing the render in game.

Cheers.

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Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 12th Jul 2017 07:04
hey thanks for the info and the diffuse.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.

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