Quote: "2 models created by the EBE don't sit to well with the default snap mode because of their size, Shape or layout but to be honest I have never had a problem lining up if I specifically create them for that purpose."
This has baffled me because Lee has designed them to work on a 20x20 system where 1x1 is 5x5 editor units, meaning it's working on the same 100x100 grid system as the base editor, so theoretically;
1) all EBE models should snap on the grid
2) any model made to work on a 100x100 grid should snap to the ebe structure.
However, it doesn't for some reason. The only thing i can think of is the way the pivot points/Origins work.
I've noticed that when creating models for grid snapping you have to either offset your origin or stick to odd or even numbers.
For example if you make a 100x100 box and a 200x200 box with the origin in the centre then when you place them they will be 50 units off of each other, however if you create a 300x300 box that box will snap perfectly with the 100x100 box, likewise a 400x400 box ill snap perfectly with the 200x200 and so on.
Now if you create the same four boxes and placed the origin at the corner of the box, then all four boxes will now snap together, creating the models this way will give you a bigger range of sizes, however because the origin is offset it can make placement fiddly because your placement origin will be too close to the model it's being snapped to and it will bounce about trying to decided whether to stack or align.
Maybe this is part of the issue with ebe structures not snapping, maybe the grid alignment is offset and the origin of the individual pieces is centered causing a conflict when you try to put two different projects together.
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