Quote: "An enemy that is barely visible that means, he is sort of transparent.
That would be really frightening I think."
Haven't I told you to get behind texture work! This is easily doable using such.
"Mental" is a prime example of a game with atrocious level design being made famous by simply being youtuber fodder.
Making Horror games is great though. You can cause really stupid
outrage.
There are plenty of
reviews on my previous horror releases all stating different opinions on why my games do or do not work so I will just keep this short (unless you want me to ramble on about how and why I designed these games the way I did) and put up a list:
Whenever I designed a horror game I made sure to have
1.) an unsettling plotline
2.) an uncomfortable environment
3.) a constant sense of dread and danger
4.) tangible threats (enemies) and intangible ones (what might lurk in the dark, things you see that don't attack you and can not be touched)
5.) A large amount of doors, broken corners and dark alcoves where something might just be hiding.
6.) Sound, sound and sound again.
7.) Variation. Every new level should have a slightly different approach and add something new to them creeps.
8.) Enemy design. Back when I released my games, the enemy models I used where still fresh. Now a lot of them are overused. However, I had a larger variety spread throughout the levels by using shader effects and retextures. Thus some of them can truely only be found in my games. Had I known how the indie scene will degrade through the advent of steam greenlight, I had further modified all models I used.
Try to not have terrible voice acting that you recorded with a digital camera and you are gold!
The creepiest part is that I released Euthanasia 7 years ago
Pics:
Vids:
There are plenty of lets plays and videos of different levels of euthanasia. Sadly I deleted my own ones when I quit game design way back when. I should rerecord and reupload a full playthrough, but there are several on youtube.
This is thanatophobia. A short horror game I made for a contest way back when. Depending on your screen settings, this might be too dark.
I had a few more intelligent and better written horror games in the works, sadly none of them ever made it to be playable...and yes, some of those had very few or no weapons. I never bought into the whole "no guns makes it sooo much scarier" hypothesis...it depends on how its used. For example: I'm supposed to play a healthy young man in the game "outlast". Why can't I kick a deranged and degraded psychopaths off a ledge or at least push him away? (: So you could argue that I have only released horror themed shooters rather than "true" horror games. You know, if you want to be a snob about it.
-Wolf