Product Chat / some specific questions that have really been bugging me

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Lord Reven
7
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Joined: 28th May 2017
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Posted: 4th Jul 2017 02:06
could really use some help with this stuff

how can I make characters run faster? if i put the speed over 110 they just don't move at all, regardless of character type

how can I make an enemy attack you instantly? I would like to skip the roar animation as it takes way too long

how can I make the enemies react faster? they see me, turn at me, but it takes a few seconds sometimes before they attack or start to move at me

how can I have allot of characters on the map and have them all work properly? the more characters I have on the map(regardless of if they are spawned at start or not) only about 3/10 actually work, the rest stand still and do nothing
Teabone
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Joined: 8th Jun 2006
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Posted: 4th Jul 2017 02:54
This can all be done via scripting in their LUA files that they reference. All the attack times are in there. For sure though AI still needs a bit of work.
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DVader
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Posted: 4th Jul 2017 17:49
Quote: "how can I make characters run faster? if i put the speed over 110 they just don't move at all, regardless of character type "

Really? Used to work fine. Must be a new bug
Quote: "how can I make an enemy attack you instantly? I would like to skip the roar animation as it takes way too long"

You would have to edit the existing script or write a new one. Easiest way is probably to rem out most of that states code and force it to the next one.
Quote: "how can I make the enemies react faster? they see me, turn at me, but it takes a few seconds sometimes before they attack or start to move at me "

There used to be a setting to change the AI's reaction time fairly simply, but now I think the only way is to edit the actual scripts themselves.

Quote: "For sure though AI still needs a bit of work."

Which is disappointing considering the last update was AI. Let's hope it's revisited after the DX11 update.
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Lord Reven
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Posted: 11th Jul 2017 02:39
I realize most of these problems can be fixed in the scripts but I do not yet fully understand LUA, I tried removing the roar animation line from the scripts and that just made the entire game crash upon start.
DVader
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Posted: 11th Jul 2017 13:45
If you are using the goblin script, remming out this line with -- (I've already remmed it here)

--PlayCharacterSound(e,"onAlert")

Like this will stop the sound. This would be on line 118 for me with the goblin script. I'm not seeing a speed issue, in fact the opposite. The Goblin is on me before I've even begun. Perhaps it's a different script? There's a few that use the same effect when they spot you. Didn't see a need to alter anything else. You could always simply remove the sound from the npc in editor I imagine as well, which is probably the better move all round.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Lord Reven
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Posted: 14th Jul 2017 07:14
removing the sound file from the editor did nothing for me, the character still does the roar animation just with no sound now guess I will have to try out the script
DVader
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Posted: 17th Jul 2017 15:11
Did my message response fix it for you? Changing the array lastroar[] to -2. It should stop the roar from happening.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Lord Reven
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Posted: 25th Jul 2017 08:50
yes it did thank you very much !

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