Product Chat / Waypoint loop?

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Avenging Eagle
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Posted: 28th Jun 2017 21:05
Is it possible to make the last node of a waypoint path connect up to the first node, creating a loop?

Also, I seem to remember it being possible to create branching waypoint paths in FPSC, can Game Guru do this?

AE
DVader
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Posted: 29th Jun 2017 11:00
I never used FPSC that much to be sure but I seem to remember you could at least loop a path in it. I'm pretty sure you can't in GG though as yet.
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Belidos
3D Media Maker
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Posted: 29th Jun 2017 11:02
I don't think you can on GameGuru, AI generally turns around and follows the path back to the start.

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LeeBamber
TGC Lead Developer
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Posted: 29th Jun 2017 11:57 Edited at: 29th Jun 2017 11:57
The good news is that even though the waypoints are laid out in a linear line of connecting nodes, the actual logic of following them is written in LUA script, so you can basically do anything you want with the waypoint data. At the moment the default AI just walks the character backwards and forwards between first and last, but there is nothing to stop you creating your own script copy, and modifying the pathfinding logic to create a loop. Here is the code responsible, found in "GameGuru\Files\scriptbank\ai\module_combatcore.lua":


The magic bit is this section:

As you can see, if you left the 'ai_bot_pointdirection' variable alone and simply reset the 'ai_bot_pointindex' to zero, it would simply loop around. Just make sure your first node and last node are close together for a good looping motion.
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synchromesh
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Posted: 29th Jun 2017 12:16 Edited at: 29th Jun 2017 12:18
Actually it is kind of possible although not sure how ...
Smallg did it here for Dagrod,s TRex.. Its just a single one line waypoint I'm using and he will loop each end like this like this all day

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Avenging Eagle
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Posted: 29th Jun 2017 18:32 Edited at: 29th Jun 2017 18:33
Quote: "As you can see, if you left the 'ai_bot_pointdirection' variable alone and simply reset the 'ai_bot_pointindex' to zero, it would simply loop around. Just make sure your first node and last node are close together for a good looping motion."


This didn't quite work for me as my characters just kept wandering off into the wilderness, not knowing what point was next. After a little trial and error, however, I changed the code to this:


...and it now works fine

Next query; any chance it's possible to add a pause at each node? So, a switch back to idle for 5 seconds, and then carry on?

AE
Belidos
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Posted: 29th Jun 2017 18:54
Quote: "
Next query; any chance it's possible to add a pause at each node? So, a switch back to idle for 5 seconds, and then carry on?"


Oh god please no, it used to pause at each point before, and it was one of the most griped about things in GG, it felt like the AI had got stuck working out where to go next. If that is added back, it needs to be entirely optional.

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granada
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Posted: 29th Jun 2017 20:59
It would be cool to stop at certain waypoints and play a little animation,you could put one by a bush and have the character standing with he's head back looking relieved .

Dave
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