I'm currently making a black and white game, but have both colour and black and white version of entities.
What I'd like is for bad guys to be black and white by default, but then switch to colour versions once the player is spotted and has aggro.
I'd also like a script that shows up quest markers on the radar once the mission activated.
Few other things I'd be after eventually too, but they are the two that spring to mind
I'm not a box of avocados, Logan