Product Chat / Black and White Game

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Zero_HP
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Joined: 31st Mar 2017
Location: Leicester
Posted: 25th Jun 2017 23:50
Has anyone on here ever made a black and white game in GG?
I've been toying with the idea lately, maybe a sci-fi noir type thing. I want to leave a few splashes of colour in the game like blood, maybe a few monitor screen decals, shop signs maybe, that kinda thing.
The process I'm using is to copy all the entities I want to use, then import the dds texture files into paint.net, convert them to black and white and add one of those 'pencil drawn' filters to the textures.
I've only done a few zombies so far as a test, and I layered the original colour textures on top, erasing everything that wasn't a coloured blood part, so the blood shows up in colour on the model but the rest is b&w.

I was also wondering is there to just flip GG into a black and white mode? I tried messing with the test game tab features, but couldn't get a black and white look. I'm guessing I'm just gonna have to black and white every texture i want to use, but hoping there might be an easier way

I'd love to see any examples of black and white games in GG anyone knows of
I'm not a box of avocados, Logan

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Wolf
Forum Support
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Jun 2017 23:53
There are a few examples in the screenshot gallery here and on steam.
An easier way to approach this would be using reshades sin-city filter but I always applaud home made textures.
Zero_HP
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Joined: 31st Mar 2017
Location: Leicester
Posted: 25th Jun 2017 23:58 Edited at: 25th Jun 2017 23:58
Cheers dude, I'll take a look through the screenshot gallery.
And is reshades a programme or a person?
I'm not a box of avocados, Logan
smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 26th Jun 2017 00:44
Quote: "And is reshades a programme or a person?"

he means this
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Zero_HP
7
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Joined: 31st Mar 2017
Location: Leicester
Posted: 26th Jun 2017 06:52
Ah, right. Nice one dude
I'm not a box of avocados, Logan
Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 15th Jul 2017 17:52 Edited at: 15th Jul 2017 20:09
Is there a way we can get the post process shaders from FPSC to work in Game Guru? Can't seem to find any way to call them via LUA. Like we could in FPE in FPSC. I made greyscale shaders in the past for it. But can't find any way to get them to work in GG.

EDIT: maybe Nomad Soul's thread holds the solution. Will have to check it out.
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i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740
Wolf
Forum Support
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Jul 2017 19:55
@Teabone: I've seen users do this. Best chat up cybernescence or Tarkus.

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