Wolf wrote:
Quote: "Never start with the first level. Its always best to start somewhere in the middle as your first level must really shine and if you start here first, you will later find yourself remaking it several times as you get better while you develop."
Although this is true for the final product, I don't think it is a good idea to not have a prototype of the first level, definitely set to be most likely erased, so not much detailed work should go into it.
But, as they say, every journey starts with the first step, so, a general layout of the landscape or so helps (at least me) to get things aligned in the ensuing levels, and also to get in the mood for the whole design process.
Duchenkuke wrote:
Quote: "To do Lists help me very much and I make use of them pretty often"
True. And they make it possible to try one's hand at things needed anyway, out of their natural / storybound order, but with set limitations,
so one doesn't get lost.
I often use such "loss of motivation" phases to try out things I think I am going to need later on (on a small, experimental level);
I wouldn't say GG is grossly unreliable, but it is totally frustrating when
* you know what you need to do,
* you are in the process of doing it
and suddenly just can't do it because an idiosyncrasy of GG crops up, stopping you fully in your tracks, with no way around,
as far as your story is concerned.
THAT is the #1 motiviation killer for me, because it hits at the worst possible moment, when creativity and motivation are at their highest,
and just are being blocked from coming out.
If one runs into that in an experimental / decoupled phase, it is not so bad, because one doesn't have to go back too far in ones own tracks to change courses, and - with fresh awares of the circumstance - may avoid to run into that problem in the real design phase.
Only yesterday, I took the opportunity to browse the full "Free models" forum from the last page to the first, and I found that I had but totally forgotten about some things from there, (e.g. Devcore35's "Fog" - features, albeit they are only 2D ); this somehow made me think of using this kind of fog to spice up locations where I had not really considered to use fog at all, before.
Lives of great men all remind us we may make our lives sublime