So, in terms of view distance .. what is the max value for AI? I think I read somewhere that it's 6,000 but that kinda doesn't make sense. I would think their range would be at LEAST that of their weapons, right? The M700 sniper has a range of 20,000 so why wouldn't the AI soldiers as well? Kinda defeats the purpose of having snipers, don't you think? I'm thinking they should have an enormous maximum range but then allow the user to shorten that as needed - like have your standard troops set to 10,000 or so but then have snipers in guard towers set at max. Or even just to give AI stationed at higher elevations a higher view distance to simulate better line of sight. (Note: I tried setting this value to 20,000 to match the weapon but there was no change so guessing the max range is hard coded? I would strongly suggest raising that value tremendously.)
Next bit of AI business .. their stupidity level. (Lol) But seriously, I was testing whether you could destroy a structure that had a floorzone across it and stop the AI from crossing it. In this case, a bridge. The test was to first see if the AI would cross the bridge and second, if destroying the bridge would prevent them from crossing or if the floorzone served as an invisible platform and they would walk across the air. Well, it mostly worked. They crossed the bridge and when I blew it up, they could no longer walk across. So they plummeted vertically, essentially walking down into the "river" and proceeded to walk across the bottom (without breathing apparatus mind you) and upon reaching my side .. well, just watch and see.
https://youtu.be/MQJkCwmp_Hc
Ummm, yeah I have no words. (lol) So apparently things like dramatic drops in elevation mean nothing to the AI :p Is there a way around this? I even put up barricades and they walked around the barricades and jumped into the water! (lol)