Easy Building Editor / Custom Texture Palette

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lordjulian
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Posted: 20th Jun 2017 11:48
If I change the texture palette in one level of a multi level game, do I need to keep it the same for all levels or can each level have its own custom palette? Is this also the case for ground textures?
Julian - increasingly disillusioned and jaded
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lordjulian
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Posted: 21st Jun 2017 12:10
Does anyone know? Maybe it doesn't matter at this point because standalone seems to be messed up anyway.
Julian - increasingly disillusioned and jaded
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synchromesh
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Posted: 21st Jun 2017 23:49 Edited at: 22nd Jun 2017 00:42
The EBE model creates its own Texture sheet for each model so you don't even need to keep the same textures for different models in a level .. You could have 50 separate EBE models each with their own 16 texture sheet in just one level ... Multiple Levels should be no problem at all.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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lordjulian
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Posted: 25th Jun 2017 20:32
Cool! That's great news. The possibilities are almost endless then!
Julian - increasingly disillusioned and jaded
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