Bug Reports / Door _not properly working -- buggy --->Fixtures --->Door --->Control Door Frame + Control Door

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Game_Making
7
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Joined: 7th Oct 2016
Location: Canada
Posted: 14th Jun 2017 18:33
Hello,

Has anyone tried the "Fixtures --->Door --->Control Door Frame + Control Door combo. 3rd person character gets stuck trying to get through the door. When you move the WASD keys around sometimes you can get through. Also, the door animation seems slow for this entity.

Tried this with EBE flat floor and just on level grass. Also tried to "sink/lower" the bottom of the door frame into the ground. Buggy response with character interactions.[img]null[/img]

Thanks
PC SPECS: Windows 10 Home 64-bit, Intel Core i7-2700K (PASSMARK:10401.1), NVIDIA Geforce GTX 570 GPU (PASSMARK:5079.4) , 16GB RAM

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Game_Making
7
Years of Service
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Joined: 7th Oct 2016
Location: Canada
Posted: 18th Jun 2017 16:08
Ok...if anyone is reading this.

I was able to resolve this issue based on forum discussion link https://forum.game-guru.com/thread/218152. The issue seems to be related to the speed of the door opening. What seems to happen is your character gets "Hung up" with the sliding door. I originally thought the issue might be the door hight or character height values. (Not true)

SOLUTION: (Make a copy of the original Lua script first: doorautolegacy - Copy.lua change the original values in the original script + 0.1 and - 0.1 to something like 2.

Change: doorautolegacy[e] = doorautolegacy[e] + 2 and doorautolegacy[e] = doorautolegacy[e] - 2 in the "doordoorautolegacy.lua" script "Save" and everything is then fine. Doors open supper fast.

Hope this helps.
PC SPECS: Windows 10 Home 64-bit, Intel Core i7-2700K (PASSMARK:10401.1), NVIDIA Geforce GTX 570 GPU (PASSMARK:5079.4) , 16GB RAM
Wolf
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16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 18th Jun 2017 17:14

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