Product Chat / How do I define the walk area?

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Illustrator
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Joined: 11th Jun 2017
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Posted: 11th Jun 2017 17:35
Hello,
in my concept i dont want the player to be able to walk everywhere. Rather I want him to stay in a corridor like area, which I dont want to cut of by walls . Imagine a road in a swamp which extends left and right of the road. The road has curves and such, but I want the player to be blocked off from wandering off into the swamp. He should stay on the road! How can I archive something like this in GG?
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 11th Jun 2017 18:07
There is an invisible wall entity in the scenery folder.
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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 11th Jun 2017 18:12 Edited at: 11th Jun 2017 18:13
If you click "add entity" and go to the Scenery folder you will find a black "Invisible wall" which shows in the editor but not in test game. It can be scaled, rotated and used as walls for your path .... See if that helps
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