Quote: " What works, and what does not?"
Sorry to say, man, VR hasn't been implemented yet in GG. I sure hope it will be in the next year, as it was promised from the get go. It was in Reloaded for one or two betas, then it was gone. Lee is currently updating the entire engine to DX11 right now (I'm sure you noticed), so everything's on hold 'til that gets completed. Even then, it's at the bottom (or near) of the feature vote list. A lot has happened in the two years you've been away. Complete C++ rewrite of the engine, EBE, terrain textures (I still don't get that), and the opening up of Lua control, which I saw you noticed in another post. Anyway, it's coming along. As good as he is, he's only one man, lol. I have the OR DK1 and the CV1 but not the DK2. DK1 is pretty much a brick although it will run in UE4 v 8.1 and earlier, but nowhere else for me. It's okay, since I have the CV1. I'm really looking forward to getting to use it in GG!
EDIT: Nice to have a local boy here again, lol!
Desktop: i7 email@example.comGhz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.