Product Chat / Entity Conversions???

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BigDC
7
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Joined: 5th Jun 2017
Location: Anderson, IN. USA
Posted: 8th Jun 2017 05:47
Question, in order to use ANY FPSC entity in GameGuru, does the entity need to be converted somehow or someway to something? The reason I ask is this, I want to use some free entities (non-animated), they are pipes (you know like steam, water, or other liquids or gasses travel through) in my game that are now open sourced from the FPS Creator Classic on the GitHub page from the FPSC Model Pack 03.

Just out of curiosity, I copied the PIPES directory inside of the M3 directory inside the ENTITYBANK directory inside the FILES directory from inside the FPSC Model Pack 03 FPSC_MP_03.ZIP archive, then I pasted that PIPES directory inside my GameGuru directory and added a couple of pipes entities to my game and they seemed to work fine without any type of conversions.

So I guess I am not understanding why I have seen some people say you need to convert any FPSC entities in order for them to work in GameGuru, when I didn't and they seem to work fine, please explain and help me understand, please?
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 8th Jun 2017 11:19
The 'conversion' is for smaller details such as changing .FPI to .LUA for any entity logic, adjusting texture file locations, renaming files if required, e.t.c It's not a difficult clean-up port, but it gets insane when you have hundreds you want to convert
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Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 8th Jun 2017 13:42
Yup, what Lee said.

It's not a massive chore to convert an FPSC entity over to GameGuru, all you need to do is update the FPE and assign an LUA script to it, then move it into the right directories. But as Lee said, it becomes a pain when you have 100's of entities to convert, and the original file structure of FPSC where you have the model in a different folder to the texture and so fort just makes it laborious.

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