I wanted to check put if the characters can wield BSPs wonderful Modern Weapons (which I bought recently) and realized that all soldiers have this in their fpe
;identity details
ischaracter = 1
hasweapon = modern\colt1911
isobjective = 0
cantakeweapon = 1
ragdoll = 1endcollision = 0
speed = 200
I assume it should rather be
;identity details
ischaracter = 1
hasweapon = modern\colt1911
isobjective = 0
cantakeweapon = 1
ragdoll = 1
endcollision = 0
speed = 200
....although from my experience with modding LOG, LUA might still read the line
ragdoll = 1endcollision = 0
correctly as 2 lines
speaking of, some soldier fpes include in the
;identity details
in addition either
rateoffire =100
or
fatness =80
The Uber Soldier Reds has
rateoffire =100 but not the Militia Soldier although both use
main =ai_soldier.lua
hasweapon = modern\colt1911
Therefore, although I know
rateoffire from FPSC, I have no idea which effect they have and what changes if these are added or deleted from an fpe - or if the fpe files are correct in having one of these or none.
In case you find my grammar and spelling weird ---> native German speaker ^^