Bug Reports / character fpe after the update bugged? (code snippet included)

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The Storyteller 01
14
Years of Service
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Joined: 11th May 2009
Playing: around
Posted: 6th Jun 2017 19:00 Edited at: 6th Jun 2017 19:09
I wanted to check put if the characters can wield BSPs wonderful Modern Weapons (which I bought recently) and realized that all soldiers have this in their fpe



I assume it should rather be


....although from my experience with modding LOG, LUA might still read the line
ragdoll = 1endcollision = 0
correctly as 2 lines

speaking of, some soldier fpes include in the
;identity details
in addition either
rateoffire =100
or
fatness =80

The Uber Soldier Reds has rateoffire =100 but not the Militia Soldier although both use
main =ai_soldier.lua
hasweapon = modern\colt1911

Therefore, although I know rateoffire from FPSC, I have no idea which effect they have and what changes if these are added or deleted from an fpe - or if the fpe files are correct in having one of these or none.
In case you find my grammar and spelling weird ---> native German speaker ^^

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