Product Chat / Terrain Question Basic

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lokithekat
7
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Joined: 28th May 2017
Location: Michigan
Posted: 6th Jun 2017 01:34
After I create my trail with the texture. Then go in Test Game, why is there vegetation covering my path and/or street.???? I know I'm missing something.
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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 6th Jun 2017 01:38
Got a screenshot?
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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lokithekat
7
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Joined: 28th May 2017
Location: Michigan
Posted: 6th Jun 2017 01:56
How do I get a screen shot in test game mode?
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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 6th Jun 2017 02:32 Edited at: 6th Jun 2017 02:37
F10 will take a shot and place it in documents/ game guru files. Prt Scr button will, as always take a screenshot and copy it to the clipboard, which you can paste into your paint program of choice.

EDIT: Just had to update another post about keyboard shortcuts, lol.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 6th Jun 2017 11:54
To remove grass (shown as green highlight in the editor), select the grass mode button and use the SHIFT key and LMB to erase the grass you do not want. we did not want to deny the ability to paint grass onto paths
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 6th Jun 2017 13:15
I have noticed myself in the latest builds that you can no longer see where grass is when painting the terrain. This is most annoying and highly unproductive for me. It would be nice to see the where the grass is when painting terrains again. I often paint the grass first and add paths later, as it is now, it's really painful to edit, especially as it no longer automatically deletes the grass. Even if you do paint the paths first and add grass later, you may change your mind or add other paths where the grass is.

To be honest, the new terrain painting system is not at all my cup of tea and the extra textures seem useless overall as you need to pick textures that will blend well. I just end up sticking with the default palette and am really no better off than before. I'm hoping this will be improved or completely changed at some point down the line. I still think the old system looked better overall and was way less confusing. In fact, the even older system is still the best looking terrain we have had.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Belidos
3D Media Maker
9
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 6th Jun 2017 14:01
Quote: "I have noticed myself in the latest builds that you can no longer see where grass is when painting the terrain. "


That's been like that since 1.2 or 1.3 if i remember right, it's been a long time.

Primary Desktop:
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Secondary Desktop:
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i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
lokithekat
7
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Joined: 28th May 2017
Location: Michigan
Posted: 6th Jun 2017 22:48
Thank You. I will try it now.
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Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 7th Jun 2017 07:34
I like the new system but it definitely has room for improvement. I find it takes a lot of trial and error to select textures that will blend well, mostly because windows explorer likes to display .dds files with their alpha channels so I'm invariably picking from several mostly white, mostly transparent textures. The biggest problem with the new terrain painting system however is the insistence on forcing the textures to blend sequentially 2-3-4-5-6....etc. We'd have far more versatility if we were actually trusted to just blend any texture with any other texture (2 with 6, for example).

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OldFlak
GameGuru TGC Backer
9
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 7th Jun 2017 12:32 Edited at: 7th Jun 2017 12:55
Quote: "To be honest, the new terrain painting system is not at all my cup of tea and the extra textures seem useless overall as you need to pick textures that will blend well. ...... I still think the old system looked better overall and was way less confusing. In fact, the even older system is still the best looking terrain we have had."


Yeah I tend to agree. I definitely preferred the old way. I must admit I wish there was a 'rip out the new 16 texture system and put back the old system' request on the voting board!

It just seams overkill to me since the textures have to be similar in looks in order to blend well, and basically means we don't get that much more variation from what we had previously anyway.

I don't claim to know anything much about how the texture system works, but surely using 32 1024x1024 images (_D and _N) is a waste of system resources, especially since the terrain is such a resource hog already.

To me the worst part of it all is having to use the editor for painting. That method is nowhere near as user-friendly as painting in test game, which is mostly undoable atm

I think the older system with the ability to use the variation method would perhaps be better, at least as far as resources go, not to mention much easier to use.

But should Lee revisit the system in the future I am sure he can make it better! - but considering the current dev rout we are stuck with it for now.

EDIT: sorry I think we be going off topic here....

Reliquia.....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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