Quote: "To be honest, the new terrain painting system is not at all my cup of tea and the extra textures seem useless overall as you need to pick textures that will blend well. ...... I still think the old system looked better overall and was way less confusing. In fact, the even older system is still the best looking terrain we have had."
Yeah I tend to agree. I definitely preferred the old way.
I must admit I wish there was a 'rip out the new 16 texture system and put back the old system' request on the voting board!
It just seams overkill to me since the textures have to be similar in looks in order to blend well, and basically means we don't get that much more variation from what we had previously anyway.
I don't claim to know anything much about how the texture system works, but surely using 32 1024x1024 images (_D and _N) is a waste of system resources, especially since the terrain is such a resource hog already.
To me the worst part of it all is having to use the editor for painting. That method is nowhere near as user-friendly as painting in test game, which is mostly undoable atm
I think the older system with the ability to use the variation method would perhaps be better, at least as far as resources go, not to mention much easier to use.
But should Lee revisit the system in the future I am sure he can make it better! - but considering the current dev rout we are stuck with it for now.
EDIT: sorry I think we be going off topic here....
Reliquia.....
aka OldFlak
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