Product Chat / steam greenlight

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PCS
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Posted: 30th May 2017 19:08
Hi all.
can anyone who knows more just tel us more about whats gone happen if steam greenlight is no more,
how do one then get a game on to steam.



( just an wild idea maybe one day Gameguru / community can help users at this forum to publish there games. )
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Scene Commander
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Posted: 30th May 2017 19:16
They have been vague on details, but it sounds as if there will be a fee for each entry. Rumours have this between $100 and $5,000, but nothing is certain.

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PCS
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Posted: 30th May 2017 21:12
thanks for the intel Scene Commander
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UNIRD12B
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Posted: 30th May 2017 21:17
here is the latest info
on GREEN LIGHT
and where its going,,,,,,

http://steamcommunity.com/games/593110/announcements/detail/558846854614253751


UNIRD12B
Let\'s actually make something happen with this one !
granada
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Posted: 30th May 2017 23:24 Edited at: 31st May 2017 09:02
Quote: "here is the latest info
on GREEN LIGHT
and where its going,,,,,,

http://steamcommunity.com/games/593110/announcements/detail/558846854614253751


UNIRD12B
"


Read a few posts,as with anything on steam it ends up with people acting like idiots fighting with each other over every post.i will wait for the official news to be announced I think (thanks for the link though ).

Dave
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The Storyteller 01
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Posted: 31st May 2017 16:26
Quote: "here is the latest info on GREEN LIGHT and where its going,,,,,,

http://steamcommunity.com/games/593110/announcements/detail/558846854614253751
"


The best part of it is this:
Quote: "Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted."

No, these where DEFINITELY NOT the key problems with Greenlight.

That quote actually says "We didn't make as much money with Greenlight games as we could have, thats why things have to change."

And the actual problems will stay the same.
In case you find my grammar and spelling weird ---> native German speaker ^^
3com
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Posted: 31st May 2017 17:39
Quote: "That quote actually says "We didn't make as much money with Greenlight games as we could have, thats why things have to change.""

I agree.

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unfamillia
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Posted: 31st May 2017 18:07
Quote: "That quote actually says "We didn't make as much money with Greenlight games as we could have, thats why things have to change.""


The Greenlight fee was actually donated to a charity, so, Valve never intended on making any money from the submission in the first place.

Right off the Steam Greenlight submission fee page,

Quote: ""This one-time fee will grant your Steam account access to post and update as many of your games as you like within Greenlight.

All proceeds from this fee (minus taxes) will be donated directly to Child’s Play, a charity dedicated to improving the lives of children in over 70 hospitals worldwide.""


It doesn't make any of the shortcomings of Greenlight any better, but, I just wanted to clear up that inaccuracy.

Cheers

Jay.


The Storyteller 01
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Posted: 31st May 2017 18:51
@unfamilia
I wasn't talking about the peanuts from the Greenlight entry fee, but about the money they made with their cuts from the greenlit games sold on Steam.

In that context my interpretation of
Steam wrote: " "Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted.""
makes perfect sense.
In case you find my grammar and spelling weird ---> native German speaker ^^
unfamillia
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Posted: 1st Jun 2017 09:46
Quote: "I wasn't talking about the peanuts from the Greenlight entry fee, but about the money they made with their cuts from the greenlit games sold on Steam."


Well, if that's the case, they would make more money by having more games on there. 30% from each title, whether or not it's good, is better than 30% from less titles. They are making more money with the current system.

I believe the changes are being implemented, purely to 'clense' the storefront. There is a plethora of games/apps on Steam currently, that just shouldn't be there! They would have paid to have bots vote in the Greenlight system or are only there for the Steam Trading Cards, in order to make money. If you take that away and let the paying customer decide, the store will organically clean itself.

I'm 100% behind the changes. I welcome Steam Direct. I know my game is currently in the Greenlight system; I thought I would give it a go before it's removed!

Cheers

Jay.

Belidos
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Posted: 1st Jun 2017 10:30
Yeah that's exactly my thoughts too J, i'm fine with the new system, as long as it isn't too expensive, i can afford to upfront a couple of hundred, but thousands, no chance.

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unfamillia
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Posted: 1st Jun 2017 10:44
Quote: "Yeah that's exactly my thoughts too J, i'm fine with the new system, as long as it isn't too expensive, i can afford to upfront a couple of hundred, but thousands, no chance."


I can't imagine they will put the entry fee into the thousands. In their own words, Valve always wants to encourage new and innovative games; the truth is, you will only see this from Indie game (for the most part) as the larger AAA studios have budgets and investors to keep happy, which means, they have to go down the 'safe' and tested route; ultimately, resulting in a standard (albeit good looking) game with not much substance to make it stand out.

Valve understands that indies are usually solo devs or very small teams, who won't and/or can't pony up thousands, just to get their game onto the Steam platform. I can imagine the fee will be sat around the £200-300 mark. just enough to make sure you are confident in your game and not too much as to discourage you.

They have also mentioned that the fee is 'recoup-able'. What they mean by this, has me intrigued! I would love to know how this will be recouped. Will it be awarded as a lump sum from Valve themselves, after a certain number of sales? Or will it just be recouped from the sales of your game? Or maybe, they will not take their 30% share, until the fee has been paid back?

Cheers

Jay.

Belidos
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Posted: 1st Jun 2017 10:50
From what i hear, what they mean by that is that if your game is rejected you will be refunded your fee.

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granada
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Posted: 1st Jun 2017 10:55
Quote: "From what i hear, what they mean by that is that if your game is rejected you will be refunded your fee"


Sounds like the way these people work,there not likely to give money back if they don't have to .

Dave
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Posted: 1st Jun 2017 11:13 Edited at: 1st Jun 2017 11:14
Quote: "They have also mentioned that the fee is 'recoup-able'. What they mean by this, has me intrigued! "

It probably means they wont take any of their percentage profits until your fee has been compensated for ...Which would mean you wont actually see any physical cashback from steam .... Just a guess but it wouldn't surprise me
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The Storyteller 01
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Posted: 1st Jun 2017 11:45 Edited at: 1st Jun 2017 11:48
I am sure the upfront payment will also be calculated based on the risk of massive refunds. Thats probably also the reason they will have the devs file standard company and tax forms - to be able to hold scams dev accountable for any losses Steam might have.

And yes, I too support the new approach. Greenlight was to easy abusable and let much to many garbage money-grabs onto Steam.
In case you find my grammar and spelling weird ---> native German speaker ^^
MooKai
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Posted: 1st Jun 2017 12:17
Storyteller, you've to fill out the tax forms and company infos at the moment too, nothing special about it. Normal business procedure.
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The Storyteller 01
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Posted: 1st Jun 2017 13:11 Edited at: 1st Jun 2017 13:13
MooKai wrote: "Storyteller, you've to fill out the tax forms and company infos at the moment too, nothing special about it. Normal business procedure. "

That's so typical of Steam, selling something as an improvement when - as you stated above - they have done the same in the past:
Steam wrote: "A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline"
In case you find my grammar and spelling weird ---> native German speaker ^^
MooKai
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Posted: 1st Jun 2017 14:42
I wondered too, why they where talking about that tax thing. That's nothing new, if you want to be a registered dev, they need to know how to handle the tax, your bank account info and an id verification.
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Szabi
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Posted: 5th Jun 2017 18:19
Steam Direct fee will be $100 per title and "The $100 Steam Direct fee will be given back to developers once a title reaches $1k in sales"
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Szabi
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Posted: 5th Jun 2017 18:20
Very nice and correct solution from the Valve,but release date is not yet!
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