I have a lot of fun creating my own texture selection for the EBE but I dont seem to understand the N and S texture.
Looking at the textures_D.dds, textures_N.dds and textures_S.dds the N and S seem to be just a large single texture not reflecting the surface of the 16 textures in textures_D.dds.
I am asking because I want to use the FPSC stock textures that have D (or D2), N and S and I don't know if the graphics would actually beefit if I painstakingly load/resize/regroup and additional 32 textures. Als I am a bit curious if the FPSC I.dds texture has any use in GG.
Btw, can I safely assume
- that all stock FPSC models and textures that haven't been included in GG (like about all the segments and most of the doors) can be used, edited and made available to the community for free?
- that all the remaining models and textures from the model packs that make up the free "Classic Pack" (again mostly the segments)can be used, edited and made available to the community for free?
In case you find my grammar and spelling weird ---> native German speaker ^^