Easy Building Editor / Ebe Sound.

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PCS
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Joined: 7th Jul 2016
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Posted: 21st May 2017 18:10
Can anyone tel me, were do i adjust the sound of the materials in the ebe builder that we use to walk on.
the sounds is to soft in comparison with the normal ground you walk on.

Thanks .

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Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Jerry Tremble
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 21st May 2017 21:18
+ and - keys will change the letter on the material palette square that is selected. The letters are as follows :



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PCS
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Posted: 22nd May 2017 18:10 Edited at: 22nd May 2017 18:13
@Jerry Tremble. yes my friend that i know, it is the actual loudness of each sound that i would like to adjust, it is to soft, i have to turn the volume up all the way to hear that specific sound , and then every thing else is to loud.

i want to adjust the loudness of the sounds . please anyone help.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Jerry Tremble
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Location: Sonoran Desert
Posted: 22nd May 2017 21:22
Oh, sorry, i misread your questiion! I don't know if we can. I'm not home right now but will see if I can find something when I am. That will be a few hours at least. Maybe by then someone will answer your question!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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Jerry Tremble
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Location: Sonoran Desert
Posted: 23rd May 2017 01:22
I just looked, and while there were a few lua commands for volume I didn't find any lua commands that controlled those specifically. They do seem to be much quieter than the grass. I never really noticed. One thing that I suppose could be done is open the individual sound files in an audio editor and increase the amplitude of the sound. Honestly that's more than I want to do with them!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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OldFlak
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Location: Tasmania Australia
Posted: 23rd May 2017 02:01 Edited at: 23rd May 2017 14:20
Hi all
Yeah this is actually a problem for all sounds even on normal terrain and even hard surfaces, and was introduced when the 16 textures update arrived.

I filed a bug report for this same issue, probably need to email lee directly to get it sorted.

The joys of software in development lol

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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LeeBamber
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Location: England
Posted: 23rd May 2017 13:02
There are no direct commands or settings to influence the footfall volumes, they are controlled entirely from the raw WAV data and the materials file which you can find at audiobank\materials\materialdefault.txt, which only modulates the sound frequency with the "matfreq" field. I have added a note to add the "matvolume" to these settings so you can change the relative volume of these footfall sounds but if you want a short term solution, you can edit the new control script for the player (gameplayercontrol.lua) which now handles the playing of the sound in LUA and you can adjust the sound volume with the command "SetRawSoundVolume".
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

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