Product Chat / Multiple Floor zones & AI problems

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Johno 15
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Location: Cork, Ireland
Posted: 14th May 2017 12:27
Hi all.

I've been working on a project for the past number of weeks now and in it there is a siege of a fortress as shown below. The problem is the AI needs to be able to work on the fortress' walls and battlements. I've added a number of floor zones as the wall is curved and linked them using waypoints as shown below. However when i run test game there are a huge number of problems with the AI. They glide all over the ground perpendicular to the direction they're walking, a lot of them don't even move from the spot to follow the player, they attack when the player is close but will not move to follow them. I'm curious if anyone knows why this might be happening, is it how the floor zones are set up? Lee did a video on it but his situation was relatively simple. If anyone knows how to properly use multiple floor zones like i'm trying to do, let me know! also attached is a video showing the problems and images showing the setups in editor




'Judge a man not by his answers. But by his questions.'

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Belidos
3D Media Maker
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Playing: The Game
Posted: 14th May 2017 13:17
Do the fortress models have Forcesimpleobstacle=3 in its fpe?

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Johno 15
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Location: Cork, Ireland
Posted: 14th May 2017 15:49
Yea they do and yet the AI is still wonky, I wonder is it just what the AI is like when elevated
'Judge a man not by his answers. But by his questions.'
LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 15th May 2017 09:58
@Johno 15 : Are you able to show the AI + Floor Zone issue you are seeing, using stock assets and a small FPM? I want to exclude the possibility it's the custom media and also to ensure I get an exact way to reproduce your issue so I can fix this one and not another one that sits next to it, thanks.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Johno 15
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Location: Cork, Ireland
Posted: 15th May 2017 16:18
@Lee I'll try and reproduce it using stock assets now and see how it goes, my feeling though is it may well be the same situation as seen in the video above, because in the video above eventually around all stock assets when the AI was able to function perfectly after I killed a few of them off. But hey who knows! i guess we'll see when i try.
'Judge a man not by his answers. But by his questions.'
Blacknyt46
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Posted: 22nd May 2017 09:56
Any solutions Yet? I'm having the same problem. I'm not using all stock assets. And your post's are almost 2 weeks old.
Jim C
Johno 15
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Location: Cork, Ireland
Posted: 22nd May 2017 17:16
Apologies, have been away from Game Guru and my computer for the last while or so. I'll try create a small map with default assets tonight which will hopefully show the issues.
'Judge a man not by his answers. But by his questions.'
Blacknyt46
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Posted: 23rd May 2017 00:20
Johno 15, No rush on my account. Thanks though!
Jim C
MooKai
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Posted: 1st Jun 2017 10:16
I've also some problems with the default scripts and characters.

Point A , 10 zombies. They follow me
Point B , 10 zombies, 8 move 2 not.
Point C , 10 zombies, none of them move...

It doesn't matter, if I place them all 30 on the map or if I use spawn points. Always the same the last group not move.
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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