Product Chat / Task Force 341 (Model Pack 53) - The Definitive Yes/No

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Avenging Eagle
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Joined: 2nd Oct 2005
Location: UK
Posted: 10th May 2017 20:17
I'm sure we can all agree that Model Pack 53 (otherwise known as Task Force 341) was one of the best FPS Creator model packs ever released. I'm annoyed I missed it the first time round but, alas, it came too late to catch my final FPSC days. However, the pack is still available to buy here, so I'm thinking of getting it. However, I've heard there are some limitations / compatibility issues so I want to be sure the TF341 characters will work in certain ways before I buy.

1. How easy is it to implement the characters to GG? Do I literally just need the model pack and the modified fpe file found in [href=https://forum.game-guru.com/thread/215230 ]this thread here[/href]?

2. Do they work with GG weapons? For example, could I copy the source files but edit the fpe to make new instances holding different weapons?

3. Can they sit?

4. Can they converse (as in play the talking animations advertised in FPSC)

5. Can they ragdoll?

6. Waypoints - yay or nay?

7. Is there anything else I should know about the limitations of these characters and what they can and can't do?

Ideally I'd buy one character and test all this out, but since that's not an option, I'm turning to the community for help!

AE
Errant AI
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Posted: 10th May 2017 20:38 Edited at: 10th May 2017 20:44
Heya,

There was an evaluation sample available but the link broke when dropbox changed things around. Here's the new link.

There are reports that they spaz out with the MXS conversion in the latest builds that changed the AI but I haven't confirmed it.

They have animations for sitting and fake talking and loads of other things. I believe they are able to ragdoll OK but haven't tested extensively to check for oddities.

All AI behaviors are dependent on the scripting and independent of the character pack itself. So, for the most part, the limiting factor is how well the characters are converted and scripted. Personally, I couldn't .lua myself out of a paper bag so I haven't made any conversion attempts myself.

Feel free to give it a try. Included in the sample is a full animation list to assist in hooking up animations. (anims can be cross referenced with this video)
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 11th May 2017 08:12 Edited at: 11th May 2017 08:18
Quote: "There are reports that they spaz out with the MXS conversion in the latest builds that changed the AI but I haven't confirmed it."


I don't think it's because they're broken or anything like that, it's probably because the animation list in the .fpe isn't set up properly fr the new system, i'm fairly sure they should work fine with some adjusting of the animation list. I might give it a try this weekend and see if i can get one of them working.

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