3rd Party Models/Media Chat / Custom posters/pictures

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Duchenkuke
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Posted: 8th May 2017 18:20
Hey guys, I want to ask how I can add custom pictures and "posters" in gameguru?

Is it hard? What has to be done?

I also have seen custom signs like in father's island. Ertlov put a lot of custom stuff in it. I wanna learn how to do it
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

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GraPhiX
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Posted: 9th May 2017 10:15 Edited at: 9th May 2017 10:16
Hi Duchenkuke,
I have created signs and graffiti and sucsessfully used them in GG https://forum.game-guru.com/thread/217594 I used a couple of apps for the signs I used Sketchup (I am learning blender just takes time) basically I set sketchup to metric created a plane that was 2.0m x 2.0m gave the plane at least 2mm depth so that I could pin it to walls or fences within GG to get images on the plane I imported my custom .png as a texture (not an image) I then exported the model to .x (it also exports all the textures used too) I loaded up paint.net refined the image then saved it out as I difussed .DDS (if you want a bit of depth to your image you can create a normal here as well I never bothered with that).

I then created a 64x64 bmp of the sign texture and a basic FPE, then just copy across to your entitybank/user/????

if you have an image you want I could create the sign for you

for the graffiti I used adobe fireworks and just saved as I transparent diffused image for the transparency to work properly make sure your plane has no depth i.e 0.0mm

hope this helps
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Duchenkuke
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Posted: 9th May 2017 10:38
Thanks so much for the help. Sounds a bit more complicated than I expected... If you really would want to help me out, that would be incredible.
I pm you once I have something okay?
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti

Youtube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



GraPhiX
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Posted: 9th May 2017 10:52
of course I will help you out I am not the best at this I am still learning a lot, send me over your image (please do not use copyrighted material make sure you have permission to use anybody else's image) and let me know the size you would like it
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Duchenkuke
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Posted: 9th May 2017 10:59
of course not Thank you very much. Can't tell when tough... The development is very chaotic right now.^^
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti

Youtube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Belidos
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Posted: 9th May 2017 11:13 Edited at: 9th May 2017 11:16
It's a lot less complicated than you think, you don't need to worry about textures or anything like that:

1. Create a single plane the size you want it to be (make sure it's upright and your origin point is the bottom middle of the plane)
2. Add a plain material to it
2. Unwrap to bounds (basically unwrap it so that the four corners of the plane are at the four corners of the UV map)
3. Export it to .x

Then all you need to do is create a folder with the .x in, add any image you want shown, plus a .bmp (64x64 in 24bit bmp) and an .fpe file (easy way to do that is copy another one and rename it), change the details in the .fpe and done.

Here's an example:

See files attached.

List of files: Poster.BMP, Poster.X, Poster.FPE, movieposter.PNG

Contents of the FPE file:


I'm at work so can't use GameGuru to poster a picture of it in the editor, but here's a picture of it in entity workshop which should give you an idea.



Now you don't even need to make any more models for different posters (unless you want to change the size and shape of the poster), to use different images simply copy the bmp and rename it, then copy the fpe, rename and edit, then drop in another picture, it will fit to the size of the model.

When i get time i'll try to do a quick video on how it was made if that helps.

(note the image used in the poster example was taken from google images, and although it was listed under usage with edits, it's probably best if you don't add it to any commercial publications).

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GraPhiX
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Posted: 9th May 2017 11:38
if you want to try for yourself Belidos's method looks easier than the way I did it, I must admit I have problems with UV mapping (I'm still learning) but it works for me I will still do it for you if you so wish just give me a shout when you are ready
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DVader
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Posted: 9th May 2017 15:03 Edited at: 9th May 2017 15:05
A poster is as said just a basic plane with a texture, once the original plane is made as long as you stick to roughly the same aspect image you will be able to simply change the image. I have some old ones knocking about. I include one I made some time ago for my emulator video. The only thing here is I couldn't be bothered to flip the UV in the model and so just flipped the images to suit. Obviously you won't be able to use that image in a game

It should be one of the posters on the wall in this video. The Elite one


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OldFlak
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Posted: 9th May 2017 16:59
Well, I knew others would be onto it but did this for you guys any how.

6 posters mapping to one 2048 image, which you can reduce down to 1024 if you want.

Just change the pics as you want.

Reliquia....
aka OldFlak
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Duchenkuke
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Posted: 9th May 2017 17:53
oh wow thank you very much !

But I am also confuse... what is a plane?
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti

Youtube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Gtox
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Posted: 9th May 2017 18:24
A plane is a 2d model - a flat surface, basically.
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Duchenkuke
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Posted: 9th May 2017 18:26
ah okay^^ thanks
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti

Youtube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



synchromesh
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Posted: 9th May 2017 19:30
Quote: "But I am also confuse... what is a plane?"




Really sorry ... I just couldn't resist ...
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Posted: 9th May 2017 19:50
Do you need entity workshop to create 3D objects for GG or can I just convert static 3D objects to .x?

Where does one get or buy entity workshop?

Can I load any other format, like .obj, .fbx, .dae, etc?

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Duchenkuke
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Posted: 9th May 2017 20:24
Quote: "Really sorry ... I just couldn't resist ... "


hahaha
Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti

Youtube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Belidos
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Posted: 9th May 2017 23:13 Edited at: 11th May 2017 08:30
Quote: "Do you need entity workshop to create 3D objects for GG or can I just convert static 3D objects to .x?

Where does one get or buy entity workshop?

Can I load any other format, like .obj, .fbx, .dae, etc?"


Entity workshop is for FPSC, not really for gameguru, it doesn't convert models, originally it was for adding textures to models, and creating the FPI file (the old FPSC version of FPE files), but really all it's used for now is to load the models and textures and measure their size against a dummy character to get the size right, you don't need it for putting models in gameguru.

The .X format is the preferred format for GameGuru, and you can easily convert a model to .X in modelling software such as Blender and Sketchup etc. GameGuru will also import FBX, but only 2016 version compatible models (i think that's the build Lee used), and only static models. There is one other format you can use but i forget which, i want to say .3DS but i really can't remember, again that's static models only.

You can get Entity Workshop from here if you really want it.

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MooKai
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Posted: 10th May 2017 22:46
there are some default photo frames and posters/ pictures in your gg library.
you can easy edit them and change the texture. then you have your own photos/posters...
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