Thank you LEE....
YOUR RIGHT.......I got it working
and will release the
setfogintensity.lua right now now.
thanks again for you amazing effort
ok so....here is the code to make changes in the
DENSITY of the fog layer in any
specific part of the map in order to effect a change in mood...instructions are contained right within the .lua file.
........................................................
-- in order to use this code ,save this file with the name fogzoneintensity.lua
-- just add in a triggerzone anywhere you'd like to
-- have an overall change in the fog intensity level , such as diferent map areas
-- or going inside to outside or vice versa
-- just add this .lua file in to the triggerzone and in Properties , in the NAME field
-- put in the number value (1-255) of the fog intensity you'd like to have
-- at that part of the map
local change_amount = {}
local plyr_in_zone = {}
function fogzoneintensity_init_name(e,name)
change_amount[e] = tonumber(name)
plyr_in_zone[e] = 0
end
function fogzoneintensity_main(e)
if g_Entity[e]['plrinzone']==1 then
if plyr_in_zone[e] == 0 then
SetFogIntensity(change_amount[e])
ActivateIfUsed(e)
plyr_in_zone[e] = 1
end
else
plyr_in_zone[e] = 0
end
end
here now too is a brief video showing the basic effect change using the .lua and a triggerzone
Let\'s actually make something happen with this one !