Product Chat / Voting Board - Big Red Button

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LeeBamber
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Posted: 5th May 2017 17:10
As you may have spotted on the voting board, development has been completed on the Player Control Override item and the top voted feature of LUA Commands for all sliders in the TAB TAB view (currently undergoing beta testing). This moved "Volumetric Particle Effects" to the top spot which is now the focus of my development effort.

With these shifts, as of Friday 5PM BST, we have Water Control current the favourite for the next job of work, but as we suggested at the start of the year, the popular opinion is that we should RESET THE VOTES after the top item has been completed, just to keep the requests up to date with current GameGuru developers needs.

https://www.game-guru.com/feature-vote/results

My question to you all (even those that really really want Water Control), are we still good to reset the board and allow a fresh run of votes to determine what the next feature in GameGuru will be? We have time, so please make your comments here and if we get over 75% agreement we will go with the Nuclear Option and perform a full reset. You can also expect choices to change from users as the latest update opens up possibilities that did not exist before, thanks to the Player Control Override work, which was a byproduct of work carried out on the LUA system rather than its place in the charts.
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granada
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Posted: 5th May 2017 17:20
I would be happy with a board reset after every completed item is taken of the top of the list.

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Honkeyboy
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Posted: 5th May 2017 17:28
Yep same here give current users a fair shot each time +1
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Lance
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Posted: 5th May 2017 17:28
I'm sticking with Water Control .
Lance

Joined 22nd Jul 2003

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Belidos
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Posted: 5th May 2017 17:28
I think you should rig up a real big red button and then do a live twitch in which you film yourself hitting the button.

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synchromesh
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Posted: 5th May 2017 17:29
As originally planned a reset is probably the best way each time for absolute fairness.
Better not to deviate from the plan then we all know where we are
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GraPhiX
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Posted: 5th May 2017 19:35
yup reset is what was agreed in the beginning
Welcome to the real world!
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cybernescence
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Posted: 5th May 2017 19:49
Particles please then reset

Cheers.
granada
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Posted: 5th May 2017 19:54
Quote: "Particles please then reset"


Lee is on that

Quote: "This moved "Volumetric Particle Effects" to the top spot which is now the focus of my development effort."


Dave
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wizard of id
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Posted: 5th May 2017 20:06
Press it

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Belidos
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Posted: 5th May 2017 21:41

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lotgd
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Posted: 5th May 2017 21:49
Quote: "Particles please then reset"

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synchromesh
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Posted: 5th May 2017 21:52
Had to post this one

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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drewtaylorr
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Posted: 6th May 2017 02:19
Reset please.
Kill or Be Killed
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Posted: 6th May 2017 03:00
I vote for a reset!
The coffee is lovely dark and deep,and I have code to write before I sleep.
Ratall
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Posted: 6th May 2017 03:14
I thought the reset after each task was already a given.

reset please.
thank you
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Jerry Tremble
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Posted: 6th May 2017 04:25
Quote: "I thought the reset after each task was already a given.
"


I did, too, but it's always nice to ask! I vote RESET!
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IndieFrell
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Posted: 6th May 2017 08:54 Edited at: 6th May 2017 08:55
As the sugarbabes sung....

Push The Button let it go....
Build Test Sell Repeat...
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synchromesh
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Posted: 6th May 2017 11:11
Quote: "I thought the reset after each task was already a given."

Yep but Lee just double checking before nuking
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
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Posted: 6th May 2017 11:45
Quote: "I think you should rig up a real big red button and then do a live twitch in which you film yourself hitting the button."


Lol - Agreed +100

Let nuke em!

Reliquia....
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LeeBamber
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Posted: 6th May 2017 17:03
I have taken the Nuclear Option - all votes now reset. Best of luck for your chosen next feature!

P.S. Volumetric Particle Effects are now being worked on (along with the mandatory performance and tweaks)
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Belidos
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Posted: 6th May 2017 17:43
Does that mean we'll be getting real fog and fire?

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LeeBamber
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Posted: 6th May 2017 18:04
You will certainly get the capability to create those effects. The voting board blurb reads: "Higher quality effects like dust, smoke, sparks etc." but it will involve the creation of a particle rendering system that can fade out the pixel based on depth information so you don't get those classic edges as a decal slices into the scene geometry, and will be triggered both from internal systems and also direct from LUA (as the player control system now lives there). For a taste of things to come, check out the new "ParticlesAddEmitter" command when the build goes public in about a week or so. It was extracted as part of the JetPack mechanism, but as you will see from the parameters you can specify, it gives you the ability to control in detail a smoke emitter. Fire would likely function in a similar way and fog would have a longer particle life, and move across the scene rather than up or down. Have not decided if individual particle control within LUA is reasonable yet, as most modern games run thousands of particles and their behaviors through the GPU for performance and effect (and some even use a physics-like volume to have particle collision for things like smoke billowing out of a building's windows and doors, and not through the roof). You can certainly expect control over the particle emitters, what the particle looks like and the transitions through the life cycle. With this, you can achieve most of the volumetric effects you see in modern games.
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Errant AI
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Posted: 6th May 2017 19:29
Quote: "I have taken the Nuclear Option - all votes now reset. Best of luck for your chosen next feature!"


Nice!

I've once again slid all of my votes into the rendering system overhaul as it seems the most foundational for getting the myriad of other graphical bits and bobs going without hosing performance.
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Tauren
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Posted: 6th May 2017 20:04 Edited at: 6th May 2017 21:00
I beg you, dear Lee, please make a "Day and Night system".
At least the ability to change skybox dynamically in lua. If it does not take long time, of course.
PS. I can gradually reduce the lighting to darkness, and cover it with a black dome with texture. But however, this greatly reduces FPS and looks non-realistic ...
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granada
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Posted: 6th May 2017 21:25
Quote: "I've once again slid all of my votes into the rendering system overhaul as it seems the most foundational for getting the myriad of other graphical bits and bobs going without hosing performance."


It seems you are not alone.

Dave
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synchromesh
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Posted: 6th May 2017 22:03
Quote: "I beg you, dear Lee, please make a "Day and Night system"."

Its on the voting system .... use your vote
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
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Posted: 7th May 2017 01:03
Quote: "I've once again slid all of my votes into the rendering system overhaul as it seems the most foundational for getting the myriad of other graphical bits and bobs going without hosing performance."


Yep my one and only vote this time round - tis at the top atm - let's hope it stays there...

Reliquia....
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UNIRD12B
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Posted: 7th May 2017 06:17
Hi ,
is it just me or IS the A.I. now almost totally non-functional
even compared to before it was worked on.
I cant see to get hardly any of the creatures or characters to attack in a
meaningful way at all ?
Am I alone in this as i didn't SEE any choices for that on the new voting board.
are we considering it now functioning and workable ?

Thx

UNIRD12B
Let\'s actually make something happen with this one !
Tauren
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Posted: 7th May 2017 21:57 Edited at: 7th May 2017 22:15
Quote: " Its on the voting system .... use your vote "


Dear Synchromesh , i do it.

However, the "cry of the soul" :

It would be nice to finish the basic things first (and which simply to implement): lighting (including day and night), water (swimming), and other small (but important things) just what is present in other engines by default.
This will raise the reviews. I will finally write a positive response with a clear conscience.

And only when all the basic things will work are ok - only then it is possible to work on improvement and beauty of the engine. (imho)

----
PS. If i correctly understood (reading update theme), in the next update we will have full control over the player's parameters? This is great news ! ( in the right side iho ! )
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LeeBamber
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Posted: 8th May 2017 10:30
@Tauren : With the next update you will have almost all of the LUA commands necessary to script both night and day AND swimming, as I have moved all the player control logic to a script Now you don't get the above features 'out of the box' but I can guarantee there exists scripting skills in the community to create them, and I think someone has already done versions of them already The new script and extra commands should allow those efforts to attain the same level of functionality you might have got from me had you waited on them to get to the top of the voting board. You could also have a dabble at scripting too, and suggest you play around with implementing the swimming (i.e. prevent the player from dropping below the water line while retaining horizontal movement).
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Tauren
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Posted: 8th May 2017 18:18
Great news ! I have no more questions.
Thanks for answer, Lee ! And thanks for your work.
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