Product Chat / LEE , 2 more needed lua commands (SetSurfaceIntensity) (SetFogIntensity)

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UNIRD12B
GameGuru TGC Backer
10
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Joined: 2nd May 2014
Location: Canada
Posted: 4th May 2017 17:43
Hi LEE ,
so sorry to bother you with a small request ,
but it could be of great help to us small guys
in getting a lot more basic control over our level lighting settings
if you could expose those 2 commands to the .lua list available.
All 3 are available in the Editor using the TAB TAB
but , I can only find SetAmbientIntensity in the .lua command list so far.
Would this be a possibility soon or at all ?

thx for your amazing work lately.

UNIRD12B
Let\'s actually make something happen with this one !
OldFlak
GameGuru TGC Backer
9
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 5th May 2017 11:52
Yes please +1

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 5th May 2017 16:44
No worries, I will add these for the next build (and perhaps one or two more)
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

UNIRD12B
GameGuru TGC Backer
10
Years of Service
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Joined: 2nd May 2014
Location: Canada
Posted: 5th May 2017 16:52 Edited at: 5th May 2017 16:55
THANK YOU LEE
I have 2 scripts ready to go to take advantage of them as soon as you do
and I will make them available to everyone to use and they will have the same level of
functioning and flexibility as the SetAmbientLevel.lua has.
so we will be able to now adjust
- overall AMBIENT light level
- overall SURFACE light level
- overall FOG light level

and so then any of these will be fully under our control in order to make specific lighting level
changes ANYWHERE in a map that we so desire.............GREAT !

Much appreciated.

UNIRD12B
Let\'s actually make something happen with this one !
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 5th May 2017 17:14
Sounds great, thanks for that! Here are some of the new commands you will soon have in your build:

Added SetSurfaceIntensity, SetSurfaceSunFactor, SetGlobalSpecular, SetBrightness, SetContrast
Added SetPostBloom, SetPostLightRayLength, SetPostLightRayQuality, SetPostLightRayDecay
Added SetPostSAORadius, SetPostSAOIntensity, SetPostLensFlareIntensity
Added SetOptionReflection, SetOptionShadows, SetOptionLightRays, SetOptionVegetation, SetOptionOcclusion
Added SetCameraDistance, SetCameraFOV, SetCameraZoomPercentage, SetCameraWeaponFOV
Added SetTerrainLODNear, SetTerrainLODMid, SetTerrainLODFar, SetTerrainSize
Added SetVegetationQuantity, SetVegetationWidth, SetVegetationHeight

I also added 483 LUA commands for the Player Control Override, but that's another story
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

UNIRD12B
GameGuru TGC Backer
10
Years of Service
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Joined: 2nd May 2014
Location: Canada
Posted: 5th May 2017 17:35
LEE ...?

SetFogIntensity ?

Will that be in too ???

UNIRD12B
Let\'s actually make something happen with this one !
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 6th May 2017 17:05
SetFogIntensity was already in If it does not work for you, send me a small script showing this and I will take a look, thanks!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

UNIRD12B
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd May 2014
Location: Canada
Posted: 6th May 2017 20:08
Thx LEE ,
your right !
Got it working and released the
setfogintensity.lua

Thx again

UNIRD12B
Let\'s actually make something happen with this one !

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