Scripts / How to add duration to TextOnCenterXColor ?

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Freakon
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Posted: 1st May 2017 11:26
The example of the code is:



Trying to get: TextCenterOnXColor to also have duration, but can't seem to find anything in global

Would it be as simple as adding it to global as:



or is there something more complex going on in the background that I am not aware of? If so, could someone please offer a small bit of help?
Belidos
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Posted: 1st May 2017 12:19
As far as I know text doesn't have a duration, only prompts do, you would have to do it with a timer, I'm sure someone will be able to tell you how, I never could get timers to work.

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Freakon
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Posted: 1st May 2017 12:28 Edited at: 1st May 2017 12:31
Thank Belidos, I was thinking narrowly! as I have dabbled with timers before! and absolutely that would do what I need, why I didn't think of this myself is beyond me, and thanks for kicking my brain in the right direction
AmenMoses
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Posted: 1st May 2017 13:57
To handle time just set a time value and compare with g_Time: r.g. to make something happen after 1.3 seconds do this:

time_value = math.huge

-- set time (make sure only done once
time_value = g_tTime + 1300


-- check if expired
if g_Time > time_value then

-- do stuff here

-- 'cancel timer'
time_value = math.huge
end

If you check out my helicopter scripts I have done this using functions so it is more readable.





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Freakon
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Posted: 1st May 2017 16:24 Edited at: 1st May 2017 16:26
Thanks AM, I can't really get my head round this to be fair, but I would rather have a go at it, so I will come back in a few hours!

Also, there are 11 scripts for the helicopters hard to narrow it down, I just want text to display on the screen for 3 seconds in a specific location and color after picking up a weapon rather than the bland PromptDuration at the bottom..
AmenMoses
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Posted: 1st May 2017 17:37
The main script is helicopter.lua, in it there are functions for two timers but in reality they just check g_Time against stored values as I've shown above.
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