Hi,
Not able to look at those files atm, but hope this sends you in the right direction:
Transparency -
- you would need an alpha channel in your texture - use that to set how transparent it should be
- white is solid, black is completely transparent, so a grey somewhere in between for the desired transparency
- save as DDS using DXT5 compression for transparency to work.
Shadows -
- would need to be turned off in FPE
- should be a line in there like castshadows or something - try setting to 0, 1, or -1
Off the top of my head so hopefully it is correct and useful to you
Reliquia....
aka OldFlak
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